{"author_link":"\/users\/javve","author_name":"javve","author_uid":"javve","comments":[],"epoch":1649260536,"event":"LD50","format":"md","ldjam_node_id":291064,"likes":7,"metadata":{"p_key":"165249","p_author":"javve","p_authorkey":"1248777","p_urlkey":"390954","p_title":"48 hours of pixel art","p_cat":"LDJam ","p_event":"LD50","p_time":"1649260536","p_likes":"7","p_comments":"0","p_status":"WAYBACK","us_key":"1248777","us_name":"javve","us_username":"javve","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":248777,"body":"During LD50 I had the (for me) unusual privilege to spend most of the weekend doing pixel art. Even though I do a lot of design, I usually spend most of my time writing code, and I almost never get to focus completely on the design.\n\nI would love to hear you opinions on the end result: **[\u27a4 Battery Low](https:\/\/ldjam.com\/events\/ludum-dare\/50\/battery-low\/)** \ud83d\ude07\n\n![CleanShot 2022-04-06 at 17.34.55@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d5.png)\n\nIt was so nice to dig deep into the art together with @mascoll. We started off spending 30 min finding a palett for the game. We decided on [Interstate-28](https:\/\/lospec.com\/palette-list\/interstate-28) which we then used for everything.\n\nIt was super nice to have a palette. This made sure that all our art matched even though we worked separately on different things. \n\n![CleanShot 2022-04-06 at 17.30.27@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d0.png)\n\nI designed the logo, the computer on which the game was show, and the mars surface. @mascoll focused on the rover, the artwork, the minimap, and the science & energy artefacts. I'm so happy about our collaboration, especially since we never worked together before <3\n\nBelow you find some more examples of stuff I made for the game.\n\n![CleanShot 2022-04-06 at 17.31.56@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d1.png)\n\n\n![CleanShot 2022-04-06 at 17.32.53@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d2.png)\n\n\n![CleanShot 2022-04-06 at 17.33.36@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d4.png)","comments":3,"comments-timestamp":"2023-03-29T18:42:03Z","created":"2022-04-06T15:21:00Z","files":[],"files-timestamp":0,"id":291064,"love":7,"love-timestamp":"2022-04-06T21:04:38Z","meta":[],"modified":"2023-03-29T18:42:03Z","name":"48 hours of pixel art","node-timestamp":"2022-04-06T15:55:36Z","parent":286004,"parents":[1,5,9,276397,286004],"path":"\/events\/ludum-dare\/50\/battery-low\/48-hours-of-pixel-art","published":"2022-04-06T15:55:36Z","scope":"public","slug":"48-hours-of-pixel-art","subsubtype":"","subtype":"","type":"post","version":901815},"node_metadata":{"n_key":"291064","n_urlkey":"390954","n_parent":"286004","n_path":"\/events\/ludum-dare\/50\/battery-low\/48-hours-of-pixel-art","n_slug":"48-hours-of-pixel-art","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"248777","n_created":"1649258460","n_modified":"1680115323","n_version":"901815","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/battery-low\/48-hours-of-pixel-art","text":"During LD50 I had the (for me) unusual privilege to spend most of the weekend doing pixel art. Even though I do a lot of design, I usually spend most of my time writing code, and I almost never get to focus completely on the design.\n\nI would love to hear you opinions on the end result: **[\u27a4 Battery Low](https:\/\/ldjam.com\/events\/ludum-dare\/50\/battery-low\/)** \ud83d\ude07\n\n![CleanShot 2022-04-06 at 17.34.55@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d5.png)\n\nIt was so nice to dig deep into the art together with @mascoll. We started off spending 30 min finding a palett for the game. We decided on [Interstate-28](https:\/\/lospec.com\/palette-list\/interstate-28) which we then used for everything.\n\nIt was super nice to have a palette. This made sure that all our art matched even though we worked separately on different things. \n\n![CleanShot 2022-04-06 at 17.30.27@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d0.png)\n\nI designed the logo, the computer on which the game was show, and the mars surface. @mascoll focused on the rover, the artwork, the minimap, and the science & energy artefacts. I'm so happy about our collaboration, especially since we never worked together before <3\n\nBelow you find some more examples of stuff I made for the game.\n\n![CleanShot 2022-04-06 at 17.31.56@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d1.png)\n\n\n![CleanShot 2022-04-06 at 17.32.53@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d2.png)\n\n\n![CleanShot 2022-04-06 at 17.33.36@2x.png](\/\/\/raw\/9cb\/c3\/z\/4d1d4.png)","title":"48 hours of pixel art","wayback_source":[]}