{"author_link":"\/users\/mhorth","author_name":"mhorth","author_uid":"mhorth","comments":[],"epoch":1649280304,"event":"LD50","format":"md","ldjam_node_id":291225,"likes":18,"metadata":{"p_key":"165351","p_author":"mhorth","p_authorkey":"1239469","p_urlkey":"391057","p_title":"The Most Ambitious Feature in my Game","p_cat":"LDJam ","p_event":"LD50","p_time":"1649280304","p_likes":"18","p_comments":"0","p_status":"WAYBACK","us_key":"1239469","us_name":"mhorth","us_username":"mhorth","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":5,"author":239469,"body":"...was the menu buttons. Since the main mechanic required a trail following your mouse cursor, it felt pretty cohesive to do the same thing on the menu screens. I just need to get the opinion of the \"button feedback lady\" herself, @elysiagriffin, before I can really say it was a good choice :laughing:\n\n![button feedback.gif](\/\/\/raw\/d67\/a3\/z\/4d35c.gif)\n\nCheck out [Space Ninja](https:\/\/ldjam.com\/events\/ludum-dare\/50\/space-ninja) and let me know how you like it!","comments":2,"comments-timestamp":"2022-04-07T02:04:27Z","created":"2022-04-06T21:17:54Z","files":[],"files-timestamp":0,"id":291225,"love":18,"love-timestamp":"2022-04-07T02:03:42Z","meta":[],"modified":"2022-04-07T02:04:27Z","name":"The Most Ambitious Feature in my Game","node-timestamp":"2022-04-06T21:25:04Z","parent":276616,"parents":[1,5,9,276397,276616],"path":"\/events\/ludum-dare\/50\/space-ninja\/the-most-ambitious-feature-in-my-game","published":"2022-04-06T21:25:04Z","scope":"public","slug":"the-most-ambitious-feature-in-my-game","subsubtype":"","subtype":"","type":"post","version":902570},"node_metadata":{"n_key":"291225","n_urlkey":"391057","n_parent":"276616","n_path":"\/events\/ludum-dare\/50\/space-ninja\/the-most-ambitious-feature-in-my-game","n_slug":"the-most-ambitious-feature-in-my","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"239469","n_created":"1649279874","n_modified":"1649297067","n_version":"902570","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/space-ninja\/the-most-ambitious-feature-in-my-game","text":"...was the menu buttons. Since the main mechanic required a trail following your mouse cursor, it felt pretty cohesive to do the same thing on the menu screens. I just need to get the opinion of the \"button feedback lady\" herself, @elysiagriffin, before I can really say it was a good choice :laughing:\n\n![button feedback.gif](\/\/\/raw\/d67\/a3\/z\/4d35c.gif)\n\nCheck out [Space Ninja](https:\/\/ldjam.com\/events\/ludum-dare\/50\/space-ninja) and let me know how you like it!","title":"The Most Ambitious Feature in my Game","wayback_source":[]}