{"author_link":"\/users\/caladrius","author_name":"Caladrius","author_uid":"caladrius","comments":[],"epoch":1649286021,"event":"LD50","format":"md","ldjam_node_id":291249,"likes":3,"metadata":{"p_key":"165361","p_author":"Caladrius","p_authorkey":"1191664","p_urlkey":"391067","p_title":"Stone Sabbath Bugfix Changelog","p_cat":"LDJam ","p_event":"LD50","p_time":"1649286021","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1191664","us_name":"Caladrius","us_username":"caladrius","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":6,"author":191664,"body":"![unknown (1).png](\/\/\/raw\/0bc\/e2\/z\/4d3a0.png)\n# *The lonely fisherman seems to free his mind at night...*\n\n### *Stone Sabbath is a PS1 and Dark Souls inspired game based on Cornish Mythology*\n\nAs with any Ludum Dare project, the amount of bugs found after final upload eclipsed the euophoria of finally uploading our game. So now, after a day of rest and an evening of fixing bugs, I present to you our 1.1 changelog:\n\n- \"Escape\" to exit game was not previously working\n- Fixed a few holes that allowed you to fall out the world\n- Some sets of stairs were randomly duplicated and breaking collisions\n- A sequence break allowed you to skip half the level. Not anmyore.\n- Enemies now follow you up stairs. They will follow you from start to finish now.\n- Enemy colliders now disable after death, stopping them from blocking you into corners\n- Enemies now no longer push you around, climb on top of you, or teleport behind you.\n- Huge laundry list of game flow issues fixed. Replaying the game just outright did not work before.\n- Campfires were only respawning you 50% of the time now. I like to think that's at 100% now.\n- Removed debug code on Giant boss fight, which previously allowed it to be killed in 3 hits.\n- Enemies are no longer able to damage you while in their death animation\n- Enemies can no longer hit behind them\n- Music had bagpipes in the wrong place. Sorted.\n- Menu readability problems ironed out. Font completely replaced.\n- Piskies and Knockers now have textures\n- Most sound effects that were previously bugged and not firing off are now working\n- Giant health bar and praying UI animation now working as intended\n\nThere are still a few bugs to go, bur we're all very satisfied with this as a 1.1 release. Godspeed!\n\n![unknown (3).png](\/\/\/raw\/0bc\/e2\/z\/4d3b8.png)","comments":1,"comments-timestamp":"2022-04-06T23:27:11Z","created":"2022-04-06T22:34:56Z","files":[],"files-timestamp":0,"id":291249,"love":3,"love-timestamp":"2022-04-07T01:56:25Z","meta":[],"modified":"2022-04-07T01:56:25Z","name":"Stone Sabbath Bugfix Changelog","node-timestamp":"2022-04-06T23:00:21Z","parent":277106,"parents":[1,5,9,276397,277106],"path":"\/events\/ludum-dare\/50\/stone-sabbath\/stone-sabbath-bugfix-changelog","published":"2022-04-06T23:00:21Z","scope":"public","slug":"stone-sabbath-bugfix-changelog","subsubtype":"","subtype":"","type":"post","version":902713},"node_metadata":{"n_key":"291249","n_urlkey":"391067","n_parent":"277106","n_path":"\/events\/ludum-dare\/50\/stone-sabbath\/stone-sabbath-bugfix-changelog","n_slug":"stone-sabbath-bugfix-changelog","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191664","n_created":"1649284496","n_modified":"1649296585","n_version":"902713","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/stone-sabbath\/stone-sabbath-bugfix-changelog","text":"![unknown (1).png](\/\/\/raw\/0bc\/e2\/z\/4d3a0.png)\n# *The lonely fisherman seems to free his mind at night...*\n\n### *Stone Sabbath is a PS1 and Dark Souls inspired game based on Cornish Mythology*\n\nAs with any Ludum Dare project, the amount of bugs found after final upload eclipsed the euophoria of finally uploading our game. So now, after a day of rest and an evening of fixing bugs, I present to you our 1.1 changelog:\n\n- \"Escape\" to exit game was not previously working\n- Fixed a few holes that allowed you to fall out the world\n- Some sets of stairs were randomly duplicated and breaking collisions\n- A sequence break allowed you to skip half the level. Not anmyore.\n- Enemies now follow you up stairs. They will follow you from start to finish now.\n- Enemy colliders now disable after death, stopping them from blocking you into corners\n- Enemies now no longer push you around, climb on top of you, or teleport behind you.\n- Huge laundry list of game flow issues fixed. Replaying the game just outright did not work before.\n- Campfires were only respawning you 50% of the time now. I like to think that's at 100% now.\n- Removed debug code on Giant boss fight, which previously allowed it to be killed in 3 hits.\n- Enemies are no longer able to damage you while in their death animation\n- Enemies can no longer hit behind them\n- Music had bagpipes in the wrong place. Sorted.\n- Menu readability problems ironed out. Font completely replaced.\n- Piskies and Knockers now have textures\n- Most sound effects that were previously bugged and not firing off are now working\n- Giant health bar and praying UI animation now working as intended\n\nThere are still a few bugs to go, bur we're all very satisfied with this as a 1.1 release. Godspeed!\n\n![unknown (3).png](\/\/\/raw\/0bc\/e2\/z\/4d3b8.png)","title":"Stone Sabbath Bugfix Changelog","wayback_source":[]}