{"author_name":"berkano","cat":"LD #37","comments":[],"epoch":1481482680,"likes":0,"metadata":{"p_key":"1655","p_author":"berkano","p_authorkey":"11027","p_urlkey":"36522","p_title":"Post mortem","p_cat":"LD #37","p_event":"LD37","p_time":"1481482680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11027","us_name":"berkano","us_username":"\/author\/berkano\/","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>Decided not to continue with my game this morning! Shame as I was keen to experience the new ldjam.com features.<\/p>\n <p>What went well:<\/p>\n <ul>\n <li>Came up with idea much earlier than usual. Usually I agonise for hours before making any real progress.<\/li>\n <li>Sketched screen\u00a0layouts on paper to get them right first time.<\/li>\n <li>Sketched out path through the game to reach win state before writing any code. I quickly realised what was in my head was way too complex, leading me to drastically simplify it (twice).<\/li>\n <\/ul>\n <p>Not so well:<\/p>\n <ul>\n <li>Lack of time: some planned and unplanned social events.<\/li>\n <li>Lack of energy: recovering from an illness at the moment.<\/li>\n <li>Concept depended heavily on full screen artwork: usually I do 16&#215;16 or 32&#215;32 basic pixel art and have little experience with anything larger.<\/li>\n <li>Bit of time ramping up with Game Maker HTML5 + itch.io hosting (have used GM before heavily but was a little rusty; most entries have been Java based)<\/li>\n <li>Critically, the concept got more boring the more I worked on it.<\/li>\n <li>Overall as a result of all of the above, making it lacked the fun element &amp; rapid sense of progress &amp; reward I usually get.<\/li>\n <\/ul>\n <p>Good luck to everybody still cracking on with their entries!<\/p>","time":"December 11th, 2016 1:58 pm","title":"Post mortem"}