It's a Feature, Not a Bug!
Everyone knows that a big explosion in space instantly wipes out all cloud coverage on Earth. I just wanted Space Ninja to be scientifically accurate. It definitely wasn't that I forgot to test how multiple transparent shaders interact :wink:

Any shader wizards out there who can tell me what I need to do in Unity to see transparent materials behind other transparent materials? I'm guessing something to do with ZWrite or depth stuff? The clouds and the distortion effect are both made in Shadergraph.
Anyone got really cool shader magic they made and want to show off? Link your game below, I love seeing cool technical art.