PickyBurrito's DevLog - Somnipathy

giphy (1).gif Hello and welcome to my very first ever DevLog. My team's entry for LD50 (https://ldjam.com/events/ludum-dare/50/somnipathy) marks the completion of my 4th game jam. I have been lucky enough to do them with the Tearcell Studio team and each time I have not only had a blast but learned about game design and programming in the process. The Mix and Jam 2020 was how I got into programming/game dev when @cyzaine (founder of The Tearcell Studio’s) asked if I wanted to help him. I remember that weekend quite fondly as I sat down at my computer with nothing more than a vague notion of what we were doing, a group of friends, Zero programming knowledge, freshly downloaded versions of Godot and Aesprite, and about 100 open YT tutorials in my browser.

Looking back I am pleased with what was accomplished. I did still ask my fair share of questions, but they were more along the lines of “Hey what is the name of the thing that does x and y again? I cannot remember enough to Google it.” And once I had the name I went back to my tried and true technique of ‘open 100 YT tutorials in my browser. The enemies do still need some work as they don’t release Aggy quite quick enough and I do plan on removing the text during attacks as it doesn’t add anything. The idle text and outros I do enjoy, especially the lamp chirping “Lights out for me!” as it clicks off for the final time.

I hope you all enjoy fighting them as much as I enjoyed the challenge of coding them and I hope to catch you all in the next Jam!

Keep your eyes out for future updates as we plan on continuing work on Somnipathy over the summer!

*pro-tip for those that read through the whole thing: if you click on the stove as it starts the attack you can knock-out every symbol before they have a chance to spit out! This is 100% going to be patched so take advantage while you can!