{"author_link":"\/users\/csdoescs","author_name":"CSdoesCS","author_uid":"csdoescs","comments":[],"epoch":1649381377,"event":"LD50","format":"md","ldjam_node_id":291635,"likes":8,"metadata":{"p_key":"165567","p_author":"CSdoesCS","p_authorkey":"1061664","p_urlkey":"391276","p_title":"What was the hardest part of the jam for you?","p_cat":"LDJam ","p_event":"LD50","p_time":"1649381377","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1061664","us_name":"CSdoesCS","us_username":"csdoescs","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":2,"author":61664,"body":"![fixed gent walk spritesheet.png](\/\/\/raw\/0e0\/f\/z\/4d7b6.png)\n\nThis walk cycle was the most difficult part of making our game [SICKLY VICTORIAN BOY](https:\/\/ldjam.com\/events\/ludum-dare\/50\/sickly-victorian-boy). I usually like animating, but animating a walk cycle in such a short time span with so much environmental and item art to do was insane! I had to completely redo it because the original I drew was too fast versus the actual movement speed of the character in game. Was there a part you had to redo in your game during the jam? Or something you got stuck on? \n\n![compressed sickly boy.gif](\/\/\/raw\/0e0\/f\/z\/4d7b5.gif)\n","comments":5,"comments-timestamp":"2022-04-08T09:27:34Z","created":"2022-04-08T01:19:16Z","files":[],"files-timestamp":0,"id":291635,"love":8,"love-timestamp":"2022-08-23T23:49:14Z","meta":[],"modified":"2022-08-23T23:49:14Z","name":"What was the hardest part of the jam for you?","node-timestamp":"2022-04-08T01:29:37Z","parent":289301,"parents":[1,5,9,276397,289301],"path":"\/events\/ludum-dare\/50\/sickly-victorian-boy\/what-was-the-hardest-part-of-the-jam-for-you","published":"2022-04-08T01:29:37Z","scope":"public","slug":"what-was-the-hardest-part-of-the-jam-for-you","subsubtype":"","subtype":"","type":"post","version":904643},"node_metadata":{"n_key":"291635","n_urlkey":"391276","n_parent":"289301","n_path":"\/events\/ludum-dare\/50\/sickly-victorian-boy\/what-was-the-hardest-part-of-the-jam-for-you","n_slug":"what-was-the-hardest-part-of-the","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"61664","n_created":"1649380756","n_modified":"1661298554","n_version":"904643","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/sickly-victorian-boy\/what-was-the-hardest-part-of-the-jam-for-you","text":"![fixed gent walk spritesheet.png](\/\/\/raw\/0e0\/f\/z\/4d7b6.png)\n\nThis walk cycle was the most difficult part of making our game [SICKLY VICTORIAN BOY](https:\/\/ldjam.com\/events\/ludum-dare\/50\/sickly-victorian-boy). I usually like animating, but animating a walk cycle in such a short time span with so much environmental and item art to do was insane! I had to completely redo it because the original I drew was too fast versus the actual movement speed of the character in game. Was there a part you had to redo in your game during the jam? Or something you got stuck on? \n\n![compressed sickly boy.gif](\/\/\/raw\/0e0\/f\/z\/4d7b5.gif)\n","title":"What was the hardest part of the jam for you?","wayback_source":[]}