{"author_link":"\/users\/blubberquark","author_name":"blubberquark","author_uid":"blubberquark","comments":[],"epoch":1649421883,"event":"LD50","format":"md","ldjam_node_id":291717,"likes":5,"metadata":{"p_key":"165607","p_author":"blubberquark","p_authorkey":"1008003","p_urlkey":"391316","p_title":"I said I wouldn't do it...","p_cat":"LDJam ","p_event":"LD50","p_time":"1649421883","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1008003","us_name":"blubberquark","us_username":"blubberquark","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":9,"author":8003,"body":"But now there is a **[widescreen post-compo version](https:\/\/blubberquark.itch.io\/swimcity-2000)** with improved UI, proper particle occlusion, and some water flow balance changes.\n\n![Bildschirmfoto_2022-04-08_14-36-11.png](\/\/\/raw\/34f\/1\/z\/4d871.png)\nShow underlying terrain on focus...\n\n![Bildschirmfoto_2022-04-08_14-35-21.png](\/\/\/raw\/34f\/1\/z\/4d872.png)\nSelect multiple tiles and build many at once. This also works for dams and roads (not pictured). This does not allow building zoning tiles where you previously couldn't, only next to roads.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/swimcity-2000","comments":2,"comments-timestamp":"2022-04-08T13:42:10Z","created":"2022-04-08T12:36:37Z","files":[],"files-timestamp":0,"id":291717,"love":5,"love-timestamp":"2022-04-08T14:23:48Z","meta":[],"modified":"2022-04-08T14:23:48Z","name":"I said I wouldn't do it...","node-timestamp":"2022-04-08T12:44:43Z","parent":286154,"parents":[1,5,9,276397,286154],"path":"\/events\/ludum-dare\/50\/swimcity-2000\/i-said-i-wouldnt-do-it","published":"2022-04-08T12:44:43Z","scope":"public","slug":"i-said-i-wouldnt-do-it","subsubtype":"","subtype":"","type":"post","version":905007},"node_metadata":{"n_key":"291717","n_urlkey":"391316","n_parent":"286154","n_path":"\/events\/ludum-dare\/50\/swimcity-2000\/i-said-i-wouldnt-do-it","n_slug":"i-said-i-wouldnt-do-it","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8003","n_created":"1649421397","n_modified":"1649427828","n_version":"905007","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/swimcity-2000\/i-said-i-wouldnt-do-it","text":"But now there is a **[widescreen post-compo version](https:\/\/blubberquark.itch.io\/swimcity-2000)** with improved UI, proper particle occlusion, and some water flow balance changes.\n\n![Bildschirmfoto_2022-04-08_14-36-11.png](\/\/\/raw\/34f\/1\/z\/4d871.png)\nShow underlying terrain on focus...\n\n![Bildschirmfoto_2022-04-08_14-35-21.png](\/\/\/raw\/34f\/1\/z\/4d872.png)\nSelect multiple tiles and build many at once. This also works for dams and roads (not pictured). This does not allow building zoning tiles where you previously couldn't, only next to roads.\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/swimcity-2000","title":"I said I wouldn't do it...","wayback_source":[]}