{"author_link":"\/users\/hexstart","author_name":"HexStart","author_uid":"hexstart","comments":[],"epoch":1649456064,"event":"LD50","format":"md","ldjam_node_id":291801,"likes":4,"metadata":{"p_key":"165667","p_author":"HexStart","p_authorkey":"1282090","p_urlkey":"391376","p_title":"Then vs now","p_cat":"LDJam ","p_event":"LD50","p_time":"1649456064","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1282090","us_name":"HexStart","us_username":"hexstart","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":2,"author":282090,"body":"Hey, just wanted to say that we really appreciate the feedback we got for [The Ultimate Martian Roulette](https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-ultimate-martian-roulette) throughout the last couple of days <3\n\nHere's a little look behind the scenes - the game at different stages of development.\n\n**End of day 1:**\n![before.png](\/\/\/raw\/aed\/44\/z\/4d94f.png)\n\n**End of day 2:**\n![before2.png](\/\/\/raw\/aed\/44\/z\/4d954.png)\n\n**End of day 3:**\n![after.png](\/\/\/raw\/aed\/44\/z\/4d950.png)\n\nWe ended up cutting a lot of ideas and corners, but we're still happy with the result. Deciding what NOT to do is gamedev's bread and butter after all. And it does often hold hidden opportunities (ragdolls 2.0?).\n\nAnyway, fun times.\n\nBtw check out our [Getting started with cutscenes in Unity](https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-ultimate-martian-roulette\/getting-started-with-cutscenes-in-unity) post if that's something that might be up your alley.","comments":0,"created":"2022-04-08T21:28:03Z","files":[],"files-timestamp":0,"id":291801,"love":4,"love-timestamp":"2022-04-09T09:20:07Z","meta":[],"modified":"2022-04-09T09:20:07Z","name":"Then vs now","node-timestamp":"2022-04-08T22:14:58Z","parent":278151,"parents":[1,5,9,276397,278151],"path":"\/events\/ludum-dare\/50\/the-ultimate-martian-roulette\/then-vs-now","published":"2022-04-08T22:14:24Z","scope":"public","slug":"then-vs-now","subsubtype":"","subtype":"","type":"post","version":905601},"node_metadata":{"n_key":"291801","n_urlkey":"391376","n_parent":"278151","n_path":"\/events\/ludum-dare\/50\/the-ultimate-martian-roulette\/then-vs-now","n_slug":"then-vs-now","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"282090","n_created":"1649453283","n_modified":"1649496007","n_version":"905601","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-ultimate-martian-roulette\/then-vs-now","text":"Hey, just wanted to say that we really appreciate the feedback we got for [The Ultimate Martian Roulette](https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-ultimate-martian-roulette) throughout the last couple of days <3\n\nHere's a little look behind the scenes - the game at different stages of development.\n\n**End of day 1:**\n![before.png](\/\/\/raw\/aed\/44\/z\/4d94f.png)\n\n**End of day 2:**\n![before2.png](\/\/\/raw\/aed\/44\/z\/4d954.png)\n\n**End of day 3:**\n![after.png](\/\/\/raw\/aed\/44\/z\/4d950.png)\n\nWe ended up cutting a lot of ideas and corners, but we're still happy with the result. Deciding what NOT to do is gamedev's bread and butter after all. And it does often hold hidden opportunities (ragdolls 2.0?).\n\nAnyway, fun times.\n\nBtw check out our [Getting started with cutscenes in Unity](https:\/\/ldjam.com\/events\/ludum-dare\/50\/the-ultimate-martian-roulette\/getting-started-with-cutscenes-in-unity) post if that's something that might be up your alley.","title":"Then vs now","wayback_source":[]}