{"author_link":"\/users\/cosmicallity","author_name":"Cosmicallity","author_uid":"cosmicallity","comments":[],"epoch":1649505886,"event":"LD50","format":"md","ldjam_node_id":291905,"likes":2,"metadata":{"p_key":"165724","p_author":"Cosmicallity","p_authorkey":"1285193","p_urlkey":"391436","p_title":"Linux Build for Say No To Goblin!","p_cat":"LDJam ","p_event":"LD50","p_time":"1649505886","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1285193","us_name":"Cosmicallity","us_username":"cosmicallity","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":285193,"body":"![gob.png](\/\/\/raw\/90a\/54\/z\/4da27.png)\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/say-no-to-goblin\n\nDecided to do something goofy (and wacky) and compile a Linux AppImage of my Gob Game. \n\nIt seemed to work for me, but I am curious how well it works on different distros \/ setups since Gamemaker Studio's Linux (officially just Ubuntu \ud83d\ude2c) support is still in beta, and you never really know, you know?\n\nIt's up on the itch.io page if anyone want's to check it out!\n\n![town.png](\/\/\/raw\/90a\/54\/z\/4da2f.png)","comments":0,"created":"2022-04-09T11:46:27Z","files":[],"files-timestamp":0,"id":291905,"love":2,"love-timestamp":"2022-04-09T12:12:00Z","meta":[],"modified":"2022-04-09T12:12:00Z","name":"Linux Build for Say No To Goblin!","node-timestamp":"2022-04-09T12:04:46Z","parent":285194,"parents":[1,5,9,276397,285194],"path":"\/events\/ludum-dare\/50\/say-no-to-goblin\/linux-build-for-say-no-to-goblin","published":"2022-04-09T12:04:46Z","scope":"public","slug":"linux-build-for-say-no-to-goblin","subsubtype":"","subtype":"","type":"post","version":905977},"node_metadata":{"n_key":"291905","n_urlkey":"391436","n_parent":"285194","n_path":"\/events\/ludum-dare\/50\/say-no-to-goblin\/linux-build-for-say-no-to-goblin","n_slug":"linux-build-for-say-no-to-goblin","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"285193","n_created":"1649504787","n_modified":"1649506320","n_version":"905977","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/say-no-to-goblin\/linux-build-for-say-no-to-goblin","text":"![gob.png](\/\/\/raw\/90a\/54\/z\/4da27.png)\nhttps:\/\/ldjam.com\/events\/ludum-dare\/50\/say-no-to-goblin\n\nDecided to do something goofy (and wacky) and compile a Linux AppImage of my Gob Game. \n\nIt seemed to work for me, but I am curious how well it works on different distros \/ setups since Gamemaker Studio's Linux (officially just Ubuntu \ud83d\ude2c) support is still in beta, and you never really know, you know?\n\nIt's up on the itch.io page if anyone want's to check it out!\n\n![town.png](\/\/\/raw\/90a\/54\/z\/4da2f.png)","title":"Linux Build for Say No To Goblin!","wayback_source":[]}