{"author_link":"\/users\/renrok","author_name":"renrok","author_uid":"renrok","comments":[],"epoch":1649629095,"event":"LD50","format":"md","ldjam_node_id":292022,"likes":2,"metadata":{"p_key":"165799","p_author":"renrok","p_authorkey":"1191399","p_urlkey":"391512","p_title":"Sometimes you have to make sacrifices...","p_cat":"LDJam ","p_event":"LD50","p_time":"1649629095","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1191399","us_name":"renrok","us_username":"renrok","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":1,"author":191399,"body":"__...like, literally__ \n\n![child.png](\/\/\/raw\/7ab\/e2\/z\/4db1a.png)\n\nOne of my teammates put together an iteration of UI for the boss in a way that it __NEEDED__ at least 2 child objects to work. And it did have them, until I came in and deleted everything except one thing. Which made __THE WHOLE BOSS__ break. He would spawn in a wrong place and just... stand there menacingly.\n\n![brokenboss.gif](\/\/\/raw\/7ab\/e2\/z\/4db21.gif)\n\nThe fix? Make an empty child object for BossUI. It didn't have to be named like this, but I couldn't resist the joke :smile: \n\nAnyway, we now have a __Post-Jam build__! We've added more visual feedback and polish, SFX, and a highly requested boss healthbar!\nSo, if you've already played our game, we invite you to give it another look! And if you're new, try the __Jam version__!\n\n### Check out [DOWN the DUNGEON](https:\/\/ldjam.com\/events\/ludum-dare\/50\/down-the-dungeon__)","comments":0,"created":"2022-04-09T21:56:00Z","files":[],"files-timestamp":0,"id":292022,"love":2,"love-timestamp":"2022-04-10T22:56:28Z","meta":[],"modified":"2022-04-10T22:56:28Z","name":"Sometimes you have to make sacrifices...","node-timestamp":"2022-04-10T22:18:15Z","parent":286667,"parents":[1,5,9,276397,286667],"path":"\/events\/ludum-dare\/50\/down-the-dungeon\/sometimes-you-have-to-make-sacrifices","published":"2022-04-10T22:18:15Z","scope":"public","slug":"sometimes-you-have-to-make-sacrifices","subsubtype":"","subtype":"","type":"post","version":907324},"node_metadata":{"n_key":"292022","n_urlkey":"391512","n_parent":"286667","n_path":"\/events\/ludum-dare\/50\/down-the-dungeon\/sometimes-you-have-to-make-sacrifices","n_slug":"sometimes-you-have-to-make-sacri","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191399","n_created":"1649541360","n_modified":"1649631388","n_version":"907324","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/down-the-dungeon\/sometimes-you-have-to-make-sacrifices","text":"__...like, literally__ \n\n![child.png](\/\/\/raw\/7ab\/e2\/z\/4db1a.png)\n\nOne of my teammates put together an iteration of UI for the boss in a way that it __NEEDED__ at least 2 child objects to work. And it did have them, until I came in and deleted everything except one thing. Which made __THE WHOLE BOSS__ break. He would spawn in a wrong place and just... stand there menacingly.\n\n![brokenboss.gif](\/\/\/raw\/7ab\/e2\/z\/4db21.gif)\n\nThe fix? Make an empty child object for BossUI. It didn't have to be named like this, but I couldn't resist the joke :smile: \n\nAnyway, we now have a __Post-Jam build__! We've added more visual feedback and polish, SFX, and a highly requested boss healthbar!\nSo, if you've already played our game, we invite you to give it another look! And if you're new, try the __Jam version__!\n\n### Check out [DOWN the DUNGEON](https:\/\/ldjam.com\/events\/ludum-dare\/50\/down-the-dungeon__)","title":"Sometimes you have to make sacrifices...","wayback_source":[]}