{"author_link":"\/users\/caladrius","author_name":"Caladrius","author_uid":"caladrius","comments":[],"epoch":1649611366,"event":"LD50","format":"md","ldjam_node_id":292183,"likes":3,"metadata":{"p_key":"165870","p_author":"Caladrius","p_authorkey":"1191664","p_urlkey":"391586","p_title":"Stone Sabbath Concepts","p_cat":"LDJam ","p_event":"LD50","p_time":"1649611366","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1191664","us_name":"Caladrius","us_username":"caladrius","event_start":"1648857600","event_key":"110","event_name":"Ludum Dare 50"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD50","removed_author":false},"_superparent":276397,"_trust":6,"author":191664,"body":"### Loor concept art, basic model, & final appearance in-game\n![LoorConcepts.png](\/\/\/raw\/0bc\/e2\/z\/4dc3e.png)\n\nLoor's initial concept designs were put to a vote by the team, and elements of the most popular picks were combined to create the final design\n\n## Scythe concepts & final appearance in-game\n![Scythes.png](\/\/\/raw\/0bc\/e2\/z\/4dc3f.png)\n\nWhile some liberties had to be taken with the chunkiness of the scythe to match the in-game aesthetic, the core of the \"Moonlight Scythe\" was retained in the final version.\n\n## Level design & Final Map Overview\n![MapConcepts.png](\/\/\/raw\/0bc\/e2\/z\/4dc42.png)\n\nWhile we initially had some scaling issues, the final result ended up being very close to the original plan. It worked out great even after rebalancing for a better gameplay experience.","comments":0,"created":"2022-04-10T16:59:47Z","files":[],"files-timestamp":0,"id":292183,"love":3,"love-timestamp":"2022-04-10T17:54:31Z","meta":[],"modified":"2022-04-10T17:54:31Z","name":"Stone Sabbath Concepts","node-timestamp":"2022-04-10T17:39:12Z","parent":277106,"parents":[1,5,9,276397,277106],"path":"\/events\/ludum-dare\/50\/stone-sabbath\/stone-sabbath-concepts","published":"2022-04-10T17:22:46Z","scope":"public","slug":"stone-sabbath-concepts","subsubtype":"","subtype":"","type":"post","version":907109},"node_metadata":{"n_key":"292183","n_urlkey":"391586","n_parent":"277106","n_path":"\/events\/ludum-dare\/50\/stone-sabbath\/stone-sabbath-concepts","n_slug":"stone-sabbath-concepts","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"191664","n_created":"1649609987","n_modified":"1649613271","n_version":"907109","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/50\/stone-sabbath\/stone-sabbath-concepts","text":"### Loor concept art, basic model, & final appearance in-game\n![LoorConcepts.png](\/\/\/raw\/0bc\/e2\/z\/4dc3e.png)\n\nLoor's initial concept designs were put to a vote by the team, and elements of the most popular picks were combined to create the final design\n\n## Scythe concepts & final appearance in-game\n![Scythes.png](\/\/\/raw\/0bc\/e2\/z\/4dc3f.png)\n\nWhile some liberties had to be taken with the chunkiness of the scythe to match the in-game aesthetic, the core of the \"Moonlight Scythe\" was retained in the final version.\n\n## Level design & Final Map Overview\n![MapConcepts.png](\/\/\/raw\/0bc\/e2\/z\/4dc42.png)\n\nWhile we initially had some scaling issues, the final result ended up being very close to the original plan. It worked out great even after rebalancing for a better gameplay experience.","title":"Stone Sabbath Concepts","wayback_source":[]}