Quick tip for Unity WebGL Builds

Hello everyone ! The default configuration for webgl build is not really handled well by itch.io : the default display size is tiny, and the fullscreen button does not work properly unless you set the right option in the project configuration, and even there it's still a bit clunky. But for this jam, I discovered this little template that is still not perfect, but works way better right off the bat : https://seansleblanc.itch.io/better-minimal-webgl-template. To install it, you just need to put its files in your Assets folder and select the template in the project settings. By default, it locks the aspect ratio, but there are instructions for how to change it if that's not what you want. It's not the most beautiful option, as it leaves black bands on the sides of the screen, but it ensures the screen always has the same shape, so it prevents a lot of UI scaling bugs.

I hope it helps ! I know a lot of teams struggle with webgl builds, but it's worth it, as a lot of people only play web builds...

I hope you had fun during this jam, we surely did ! You can check our game here : https://ldjam.com/events/ludum-dare/50/super-mowser-bros