First Ludum Dare for PFC!

Its coming up fast, and we’ve held out as long as we can before making this post in case anything crops up to stop us taking part. The team at Pangean Flying Cactus is officially in! This is our first time taking part in Ludum Dare (we planned to try it in April, but school deadlines got in the way), and will hopefully result in the first game that we actually finish as a team! Over the past two years we’ve built many demos and gadgets to develop our skills, and come up with tons of ideas, and now we feel we’re finally ready to produce something with a little polish.

Our Team:

  • Dean James – Dean will primarily handle the coding / development side of things, researching and messing around with mechanics and functions to make the game work and, hopefully, remain fun!
  • Sam Mottram – I will be responsible for the creative side of the project, creating sprites, tiles and backgrounds, working on level designs, and developing any story elements the game may have. If need be, I will support Dean on the programming side, or work on sound and music development (the area I’m least comfortable in).

Tools of the Trade:

  • Engine / Editor – Stencyl
  • Graphics – GIMP, PyxelEdit, GraphicsGale, TileStudio (Possibly Krita)
  • Sound – BFXR
  • Music – Bosca Ceoil, LMMS

Follow Along:

We will be posting updates on development to our official (and brand-spanking new!) social media outlets on Facebook and Twitter, and I (Sam) will be streaming the creative side of things over Twitch on my personal account.

We wish everyone taking part all the best, and look forward to trying out all the amazing games that will surely come out of this. Good luck!