Balance patch for Super Mowser Bros !

Hello everyone ! Thanks a lot for all the feedback you gave us on our game, and to the streamers who played it live, giving us a lot of constructive feedback !

There were two main things that could make the game more enjoyable : difficulty, and UX. We decided to work on difficulty first, because it's what needed the least amount of code rework. But balancing is hard, so please give us as much feedback as you can !

The game is here, you can select the jam or the post-jam version when you launch the webgl game. By the way if people want to know how I did that, I might provide a usable webgl template soon that enable to do multi version easily.

The next patch will fix the horrendous UX that confused so many people, so stay tuned ! You can follow us on itch.io to get notified when it is ready !

And tell us how long you survived in this version, our current record is 16:58 !

https://ldjam.com/events/ludum-dare/50/super-mowser-bros 4a63f.png