Final Update For XORN

I overscheduled myself and missed the Jam. I'm thankful for the Extra category this year!

I learned a TON while making XORN. Here's a non-comprehensive list of firsts for me:

  • randomly generated world that remembers where things exist
  • remembered objects also remember which state their in (eaten vs uneaten gems)
  • randomly generated systems accounting for each other (gems preferring not to spawn in lava)
  • using Vector3Int to help with my grid-based movement
  • randomly spawned enemies that navigate existing world (albeit poorly)

I also got myself back into making my own art, improved my understanding of Unity overall, and played around with the experimental 2D Lights package for some fun effects. I'm especially happy with how my particle effects turned out for digging and eating gems.

Things I wish I had added (but probably won't because I've got to stop somewhere):

  • more particle effects to better represent gems filling a particular stomach
  • different powers, such as a trap
  • better game over/restart screen with local bests/high scores

Thanks to everyone that gave me feedback and joined me on my journey. Hope to see you all at LD51!

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