{"author_name":"deadbodyoutline","cat":"LD #33","comments":[],"epoch":1440009180,"likes":2,"metadata":{"p_key":"16637","p_author":"deadbodyoutline","p_authorkey":"38495","p_urlkey":"51927","p_title":"We are: [\u221a] In [ ] Out","p_cat":"LD #33","p_event":"LD33","p_time":"1440009180","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"38495","us_name":"deadbodyoutline","us_username":"deadbodyoutline","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>Here we are again, our second\u00a0time on LudumDare Jam!<\/p>\n <p>And now, <a href=\"https:\/\/twitter.com\/mdkcore\" target=\"_blank\">Rodrigo<\/a> and <a href=\"https:\/\/twitter.com\/rogerzanoni\" target=\"_blank\">Zanoni<\/a> will be developing a game on this issue (if not much drunk to do anything).<\/p>\n <p>This time\u00a0we\u00a0will use <a href=\"https:\/\/www.unrealengine.com\/\" target=\"_blank\">UnrealEngine<\/a>\u00a0on c++ for the\u00a0development, and try to not make the same mistakes from the <a href=\"http:\/\/ludumdare.com\/compo\/2015\/05\/03\/nightfall-a-post-mortem-story\/\" target=\"_blank\">last time<\/a>.<\/p>\n <p>For other things, we will do the same as before; use <a href=\"http:\/\/opengameart.org\/\" target=\"_blank\">open assets<\/a> at the begin (opting-out from\u00a0the graphics\/audio category, if so), and make sprites\/audio if the time allow us (this time we will try hard to accomplish\u00a0this).. So, for graphics, <strong>GIMP<\/strong>\/<strong>inkscape<\/strong>\u00a0,\u00a0sound\/music with\u00a0<strong>FL Studio<\/strong>\/<strong>Audacity<\/strong>\/<strong>sfxr<\/strong>. The UnrealEngine is already running on my Linux box, but we will use MacOS\/Windows as fallback, if needed.<b>\u00a0<\/b>For the code, <a href=\"https:\/\/gitlab.com\/\" target=\"_blank\">private git<\/a> repo until the deadline, and <a href=\"https:\/\/github.com\/deadbodyoutline\" target=\"_blank\">github<\/a> after. And as we will need to still alive,\u00a0<strong>coffee<\/strong>, <strong>bacon<\/strong> and <strong>beer<\/strong>\u00a0will do the job, as usual.<\/p>\n <p><a href=\"http:\/\/thecoreme.org\/shared\/DBO\/LDJAM33\/screenshots\/env001.png\" target=\"_blank\"><img class=\" aligncenter\" src=\"http:\/\/thecoreme.org\/shared\/DBO\/LDJAM33\/screenshots\/env001.png\" alt=\"Monster Kill\" \/><\/a><\/p>\n <p style=\"text-align: center\"><em>Neat.<\/em><\/p>\n <p>Other tools include\u00a0<strong><a href=\"https:\/\/trello.com\/mdkcore\/recommend\" target=\"_blank\">Trello<\/a><\/strong>\u00a0for ideas and task\u00a0tracking, <strong>IRC<\/strong>\u00a0and our <a href=\"https:\/\/twitter.com\/DeadBodyOutline\" target=\"_blank\"><strong>Twitter<\/strong> account<\/a>\u00a0for updates on our progress.<\/p>\n <p>Let&#8217;s go!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dbo\/\" rel=\"tag\">dbo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/jam\/\" rel=\"tag\">jam<\/a><\/p>","time":"August 19th, 2015 1:33 pm","title":"We are: [\u221a] In [ ] Out"}