{"author_name":"stevenlr","cat":"LD #33","comments":[],"epoch":1440005160,"likes":1,"metadata":{"p_key":"16648","p_author":"stevenlr","p_authorkey":"5128","p_urlkey":"51939","p_title":"Here we go again","p_cat":"LD #33","p_event":"LD33","p_time":"1440005160","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5128","us_name":"stevenlr","us_username":"stevenlr","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I&#8217;m in for the second time!<\/p>\n <p>I&#8217;ll be using Java with a custom engine, <a href=\"https:\/\/github.com\/stevenlr\/Waffle2\">Waffle 2<\/a>, the newest version of the custom framework I used last LD, this time with hardware rendering. Waffle 2 is based on LWJGL3.<\/p>\n <p>Apart from that, I&#8217;ll be using GIMP (and Blender if necessary) for my art assets, and Reason for the music. Sounds will probably be done with sfxr.<\/p>\n <p>This time I&#8217;ll not be alone at home, I&#8217;ll be at <a href=\"http:\/\/ludumdare.com\/compo\/author\/Goutye\/\">Goutye<\/a>&#8216;s, but we&#8217;ll work on our own games separately.<\/p>\n <p>I&#8217;m really looking forward to this LD. \ud83d\ude00 GLHF everybody!<\/p>","time":"August 19th, 2015 12:26 pm","title":"Here we go again"}