One last update...
Someone on Newgrounds pointed out one last glitch in my LD50 entry, The Flower of Marasca. Specifically, I was using the same sprite flag to check whether a tile should act as stairs and to check whether it was destructible. The result: stairs were destructible, and destructible background objects shifted you one pixel up into the air, thanks to the hacky way stairs were implemented.
I've therefore released one last patch to fix the issue and separate out the sprite flags. This also updates the game to V1.0 of the TIC-80 engine. Since the jam is over, the itch.io version has been updated as well.

If you didn't get to check out The Flower of Marasca during the jam, you can check it out here. In the meantime, I'm hard at work on my bullet hell game, Prism Indigo, which is due for release in two weeks' time. Look out for that when it's released.