{"author_link":"\/users\/martenscedric","author_name":"MartensCedric","author_uid":"martenscedric","comments":[],"epoch":1663208765,"event":"LD51","format":"md","ldjam_node_id":297231,"likes":19,"metadata":{"p_key":"166546","p_author":"MartensCedric","p_authorkey":"1005780","p_urlkey":"392429","p_title":"Meta-Themes vs Descriptive-Themes, which ones do you prefer?","p_cat":"LDJam ","p_event":"LD51","p_time":"1663208765","p_likes":"19","p_comments":"0","p_status":"WAYBACK","us_key":"1005780","us_name":"MartensCedric","us_username":"martenscedric","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":5780,"body":"I have noticed a trend in Ludum Dare themes, there are two categories that I have identified, these are **descriptive themes** and **meta themes**.\n\n\n## Descriptive Themes\n- Roads (LD13)\n- Caverns (LD15)\n- Islands (LD17)\n\nThese themes have no design requirement, they just require you to have your game themed with this setting.\n\n## Meta Themes examples\n- Delay the inevitable (LD50)\n- Stuck in a loop (LD47)\n- Keep it alive (LD46)\n\nThese themes are more of a **design constraint** for the game designer. The challenge of this type of theme is to create a game satisfying some requirement, such as having something inevitable eventually happen or being forced into a loop.\n\n\n# Which ones do you prefer?\n\nMost recent LD themes have been meta themes, except \"Unstable\" which is a bit of hybrid. For this reason, I would like to see more descriptive themes like \"Garden\", \"Ocean\", etc.","comments":11,"comments-timestamp":"2023-08-04T11:24:45Z","created":"2022-09-15T02:16:39Z","files":[],"files-timestamp":0,"id":297231,"love":19,"love-timestamp":"2022-09-21T19:45:05Z","meta":[],"modified":"2023-08-04T11:24:45Z","name":"Meta-Themes vs Descriptive-Themes, which ones do you prefer?","node-timestamp":"2022-09-15T02:26:05Z","parent":297230,"parents":[1,5,9,296586,297230],"path":"\/events\/ludum-dare\/51\/forest-of-the-lost\/meta-themes-vs-descriptive-themes-which-ones-do-you-prefer","published":"2022-09-15T02:26:05Z","scope":"public","slug":"meta-themes-vs-descriptive-themes-which-ones-do-you-prefer","subsubtype":"","subtype":"","type":"post","version":920174},"node_metadata":{"n_key":"297231","n_urlkey":"392429","n_parent":"297230","n_path":"\/events\/ludum-dare\/51\/forest-of-the-lost\/meta-themes-vs-descriptive-themes-which-ones-do-you-prefer","n_slug":"meta-themes-vs-descriptive-theme","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"5780","n_created":"1663208199","n_modified":"1691148285","n_version":"920174","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/forest-of-the-lost\/meta-themes-vs-descriptive-themes-which-ones-do-you-prefer","text":"I have noticed a trend in Ludum Dare themes, there are two categories that I have identified, these are **descriptive themes** and **meta themes**.\n\n\n## Descriptive Themes\n- Roads (LD13)\n- Caverns (LD15)\n- Islands (LD17)\n\nThese themes have no design requirement, they just require you to have your game themed with this setting.\n\n## Meta Themes examples\n- Delay the inevitable (LD50)\n- Stuck in a loop (LD47)\n- Keep it alive (LD46)\n\nThese themes are more of a **design constraint** for the game designer. The challenge of this type of theme is to create a game satisfying some requirement, such as having something inevitable eventually happen or being forced into a loop.\n\n\n# Which ones do you prefer?\n\nMost recent LD themes have been meta themes, except \"Unstable\" which is a bit of hybrid. For this reason, I would like to see more descriptive themes like \"Garden\", \"Ocean\", etc.","title":"Meta-Themes vs Descriptive-Themes, which ones do you prefer?","wayback_source":[]}