{"author_link":"\/users\/cheeks","author_name":"Cheeks","author_uid":"cheeks","comments":[],"epoch":1664317525,"event":"LD51","format":"md","ldjam_node_id":300240,"likes":4,"metadata":{"p_key":"166684","p_author":"Cheeks","p_authorkey":"1236256","p_urlkey":"393048","p_title":"Looking back on my last jam","p_cat":"LDJam ","p_event":"LD51","p_time":"1664317525","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1236256","us_name":"LDJam user 236256","us_username":"236256","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":236256,"body":"https:\/\/www.youtube.com\/watch?v=Cs3tCXyBjZY\n\nI made a timelapse after the jam last year, I recorded how I made all my 3d game assets. I think my methods for making a character are likely going to be different this time, I know I lost a ton of time trying to model a body type that I wasn't familiar with making at all, and therefore I went really boring with the clothing. If I compare this to how I currently sculpt characters, I think I'll come up with something much better looking\n\nhttps:\/\/www.youtube.com\/watch?v=NHm3rsfqKJE\n\n\nthough who knows, we might not even end up making people, gotta see what the theme is. ","comments":0,"created":"2022-09-27T22:17:00Z","files":[],"files-timestamp":0,"id":300240,"love":4,"love-timestamp":"2022-09-27T23:27:41Z","meta":[],"modified":"2022-09-27T23:27:41Z","name":"Looking back on my last jam","node-timestamp":"2022-09-27T22:25:25Z","parent":298580,"parents":[1,5,9,296586,298580],"path":"\/events\/ludum-dare\/51\/coffee-rush\/looking-back-on-my-last-jam","published":"2022-09-27T22:25:25Z","scope":"public","slug":"looking-back-on-my-last-jam","subsubtype":"","subtype":"","type":"post","version":925007},"node_metadata":{"n_key":"300240","n_urlkey":"393048","n_parent":"298580","n_path":"\/events\/ludum-dare\/51\/coffee-rush\/looking-back-on-my-last-jam","n_slug":"looking-back-on-my-last-jam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"236256","n_created":"1664317020","n_modified":"1664321261","n_version":"925007","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/coffee-rush\/looking-back-on-my-last-jam","text":"https:\/\/www.youtube.com\/watch?v=Cs3tCXyBjZY\n\nI made a timelapse after the jam last year, I recorded how I made all my 3d game assets. I think my methods for making a character are likely going to be different this time, I know I lost a ton of time trying to model a body type that I wasn't familiar with making at all, and therefore I went really boring with the clothing. If I compare this to how I currently sculpt characters, I think I'll come up with something much better looking\n\nhttps:\/\/www.youtube.com\/watch?v=NHm3rsfqKJE\n\n\nthough who knows, we might not even end up making people, gotta see what the theme is. ","title":"Looking back on my last jam","wayback_source":[]}