{"author_link":"\/users\/perrin","author_name":"Perrin","author_uid":"perrin","comments":[],"epoch":1664400832,"event":"LD51","format":"md","ldjam_node_id":300752,"likes":12,"metadata":{"p_key":"166710","p_author":"Perrin","p_authorkey":"1189270","p_urlkey":"393153","p_title":"Won't get fooled again!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664400832","p_likes":"12","p_comments":"0","p_status":"WAYBACK","us_key":"1189270","us_name":"LDJam user 189270","us_username":"189270","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":189270,"body":"I've had plenty of gamejams go to ruin by bouncing against technical issues I should have seen coming. So these days if I'm using an unfamiliar development kit (basically anything other than Unity) I try to do some prep work so that my time during the jam is focused on the game itself, and not learning the platform.\n\nAs I've decided to make a SNES game for the jam, I've been spending my evenings this week learning how to build games for the SNES and building myself a fairly basic framework so I can hit the ground running.\n\n![SNESFramework.gif](\/\/\/raw\/653\/e2\/z\/4eea1.gif)\n\nI'm working with the **PVSnesLib SNES SDK**, and oh boy am I glad I decided to do prep work. There's a lot to learn here. My goal was just to get a background image, control an animated sprite and draw text on screen. Theoretically it's straight forward and thankfully PVSnesLib includes lots of examples. However there's a lot of weird eccentricities to working on the SNES that have thrown a lot of obstacles in my way.\n\nThankfully it's starting to come together and as you can see from the GIF above, I've got some placeholder assets in place and I have my character moving around the screen on real SNES hardware. I'm going to look at music and sound effects tomorrow night to make sure I have a good pipeline for them and then I should be ready for the jam.","comments":1,"comments-timestamp":"2022-09-29T11:35:33Z","created":"2022-09-28T21:18:15Z","files":[],"files-timestamp":0,"id":300752,"love":12,"love-timestamp":"2022-09-29T12:30:10Z","meta":[],"modified":"2022-09-29T12:30:10Z","name":"Won't get fooled again!","node-timestamp":"2022-09-28T21:33:52Z","parent":297001,"parents":[1,5,9,296586,297001],"path":"\/events\/ludum-dare\/51\/borderline\/wont-get-fooled-again","published":"2022-09-28T21:33:52Z","scope":"public","slug":"wont-get-fooled-again","subsubtype":"","subtype":"","type":"post","version":925740},"node_metadata":{"n_key":"300752","n_urlkey":"393153","n_parent":"297001","n_path":"\/events\/ludum-dare\/51\/borderline\/wont-get-fooled-again","n_slug":"wont-get-fooled-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"189270","n_created":"1664399895","n_modified":"1664454610","n_version":"925740","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/borderline\/wont-get-fooled-again","text":"I've had plenty of gamejams go to ruin by bouncing against technical issues I should have seen coming. So these days if I'm using an unfamiliar development kit (basically anything other than Unity) I try to do some prep work so that my time during the jam is focused on the game itself, and not learning the platform.\n\nAs I've decided to make a SNES game for the jam, I've been spending my evenings this week learning how to build games for the SNES and building myself a fairly basic framework so I can hit the ground running.\n\n![SNESFramework.gif](\/\/\/raw\/653\/e2\/z\/4eea1.gif)\n\nI'm working with the **PVSnesLib SNES SDK**, and oh boy am I glad I decided to do prep work. There's a lot to learn here. My goal was just to get a background image, control an animated sprite and draw text on screen. Theoretically it's straight forward and thankfully PVSnesLib includes lots of examples. However there's a lot of weird eccentricities to working on the SNES that have thrown a lot of obstacles in my way.\n\nThankfully it's starting to come together and as you can see from the GIF above, I've got some placeholder assets in place and I have my character moving around the screen on real SNES hardware. I'm going to look at music and sound effects tomorrow night to make sure I have a good pipeline for them and then I should be ready for the jam.","title":"Won't get fooled again!","wayback_source":[]}