{"author_link":"\/users\/zackary-bazzle","author_name":"Zackary Bazzle","author_uid":"zackary-bazzle","comments":[],"epoch":1664456386,"event":"LD51","format":"md","ldjam_node_id":301137,"likes":5,"metadata":{"p_key":"166730","p_author":"Zackary Bazzle","p_authorkey":"1211968","p_urlkey":"393244","p_title":"In for the ride....","p_cat":"LDJam ","p_event":"LD51","p_time":"1664456386","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1211968","us_name":"Zackary Bazzle","us_username":"zackary-bazzle","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":3,"author":211968,"body":"This is my 5th LD Game Jam and despite I've gotten used to staying up late working on a project, this jam is gonna be different. For my 4 previous jams I used Unity, for the past 2 years I've been using Unity and C# as that is the only logical way to code games :sweat_smile:. In the past 4 months though, I tried Unreal and after learning blueprints, I'm definitely gonna use Unreal for the game jam, graphically it's a lot less work right off the bat and coding mechanics for me personally is a lot faster. The only thing I'm worried about is that I've never actually released a game in unreal yet... and I'm also starting a new job Monday so hopefully I'm not too tired after the compo.\n\n![final theme.PNG](\/\/\/raw\/00c\/33\/z\/4eed4.png)\nWas worried when doing slaughter round that I went a bit too brutal on the themes... I think the final round had some really great themes though, I really Mutation, Corruption, and Split. Have a great jam guys!","comments":0,"created":"2022-09-29T12:50:05Z","files":[],"files-timestamp":0,"id":301137,"love":5,"love-timestamp":"2022-09-29T17:56:12Z","meta":[],"modified":"2022-09-29T17:56:12Z","name":"In for the ride....","node-timestamp":"2022-09-29T12:59:46Z","parent":297223,"parents":[1,5,9,296586,297223],"path":"\/events\/ludum-dare\/51\/boss-wars\/in-for-the-ride","published":"2022-09-29T12:59:46Z","scope":"public","slug":"in-for-the-ride","subsubtype":"","subtype":"","type":"post","version":926321},"node_metadata":{"n_key":"301137","n_urlkey":"393244","n_parent":"297223","n_path":"\/events\/ludum-dare\/51\/boss-wars\/in-for-the-ride","n_slug":"in-for-the-ride","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"211968","n_created":"1664455805","n_modified":"1664474172","n_version":"926321","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/boss-wars\/in-for-the-ride","text":"This is my 5th LD Game Jam and despite I've gotten used to staying up late working on a project, this jam is gonna be different. For my 4 previous jams I used Unity, for the past 2 years I've been using Unity and C# as that is the only logical way to code games :sweat_smile:. In the past 4 months though, I tried Unreal and after learning blueprints, I'm definitely gonna use Unreal for the game jam, graphically it's a lot less work right off the bat and coding mechanics for me personally is a lot faster. The only thing I'm worried about is that I've never actually released a game in unreal yet... and I'm also starting a new job Monday so hopefully I'm not too tired after the compo.\n\n![final theme.PNG](\/\/\/raw\/00c\/33\/z\/4eed4.png)\nWas worried when doing slaughter round that I went a bit too brutal on the themes... I think the final round had some really great themes though, I really Mutation, Corruption, and Split. Have a great jam guys!","title":"In for the ride....","wayback_source":[]}