{"author_link":"\/users\/sean-esopenko","author_name":"Sean Esopenko","author_uid":"sean-esopenko","comments":[],"epoch":1664489702,"event":"LD51","format":"md","ldjam_node_id":301625,"likes":8,"metadata":{"p_key":"166760","p_author":"Sean Esopenko","p_authorkey":"1298673","p_urlkey":"393343","p_title":"So close to the day, prepping the base code!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664489702","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1298673","us_name":"Sean Esopenko","us_username":"sean-esopenko","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":2,"author":298673,"body":"![gameplay-gif-with-control-settings.gif](\/\/\/raw\/1be\/84\/z\/4ef2f.gif)\n\nWe have no art assets in the game yet, so that we're not excluded from the sound & art voting categories. Being a full time software developer with a lot of experience, I've been spending this week hammering through base code and infrastructure, in preparation for tomorrow's theme drop:\n\n* HTML5 and Windows builds pushed to [itch.io](https:\/\/sesopenko.itch.io\/play-tasty-games-ludum-dare-51) automatically when a git tag is created, within minutes. No manual exporting required, the automated pipeline does it for us.\n* Empty placeholder game title screen, ready for title screen artwork\n* Control re-mapping menu system, allowing players to remap their controls for accessibility needs\n* Graphics settings system, toggling full screen, borderless window, etc\n* Sound settings system, controlling master, sound effects, and music volume\n* Credits page, with the team members listed for the game jam\n* Movement and jumping of a placeholder graphic protagonist, play tested in a sidescrolling environment built with black square tiles\n* Moving through doorways, represented by placeholder squares at the moment\n* Damage system where the player respawns from the last door exited when they take enough hits, currently just a numeric representation in the top left\n* [playtastygames.com](https:\/\/playtastygames.com) website for our game making collective.\n* [public discord invite link](https:\/\/discord.gg\/HyxXyfhM)\n","comments":6,"comments-timestamp":"2022-09-30T16:35:29Z","created":"2022-09-29T21:58:59Z","files":[],"files-timestamp":0,"id":301625,"love":8,"love-timestamp":"2022-10-05T05:49:51Z","meta":[],"modified":"2022-10-05T05:49:51Z","name":"So close to the day, prepping the base code!","node-timestamp":"2022-09-29T22:21:15Z","parent":300633,"parents":[1,5,9,296586,300633],"path":"\/events\/ludum-dare\/51\/clique-hell-high\/so-close-to-the-day-prepping-the-base-code","published":"2022-09-29T22:15:02Z","scope":"public","slug":"so-close-to-the-day-prepping-the-base-code","subsubtype":"","subtype":"","type":"post","version":927015},"node_metadata":{"n_key":"301625","n_urlkey":"393343","n_parent":"300633","n_path":"\/events\/ludum-dare\/51\/clique-hell-high\/so-close-to-the-day-prepping-the-base-code","n_slug":"so-close-to-the-day-prepping-the","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"298673","n_created":"1664488739","n_modified":"1664948991","n_version":"927015","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/clique-hell-high\/so-close-to-the-day-prepping-the-base-code","text":"![gameplay-gif-with-control-settings.gif](\/\/\/raw\/1be\/84\/z\/4ef2f.gif)\n\nWe have no art assets in the game yet, so that we're not excluded from the sound & art voting categories. Being a full time software developer with a lot of experience, I've been spending this week hammering through base code and infrastructure, in preparation for tomorrow's theme drop:\n\n* HTML5 and Windows builds pushed to [itch.io](https:\/\/sesopenko.itch.io\/play-tasty-games-ludum-dare-51) automatically when a git tag is created, within minutes. No manual exporting required, the automated pipeline does it for us.\n* Empty placeholder game title screen, ready for title screen artwork\n* Control re-mapping menu system, allowing players to remap their controls for accessibility needs\n* Graphics settings system, toggling full screen, borderless window, etc\n* Sound settings system, controlling master, sound effects, and music volume\n* Credits page, with the team members listed for the game jam\n* Movement and jumping of a placeholder graphic protagonist, play tested in a sidescrolling environment built with black square tiles\n* Moving through doorways, represented by placeholder squares at the moment\n* Damage system where the player respawns from the last door exited when they take enough hits, currently just a numeric representation in the top left\n* [playtastygames.com](https:\/\/playtastygames.com) website for our game making collective.\n* [public discord invite link](https:\/\/discord.gg\/HyxXyfhM)\n","title":"So close to the day, prepping the base code!","wayback_source":[]}