{"author_name":"stett","cat":"LD #33","comments":[],"epoch":1439978460,"likes":2,"metadata":{"p_key":"16677","p_author":"stett","p_authorkey":"14799","p_urlkey":"51968","p_title":"In The Spirit Of The Compo","p_cat":"LD #33","p_event":"LD33","p_time":"1439978460","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"14799","us_name":"stett","us_username":"stett","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>I&#8217;ve started a github repo for my compo code, and I&#8217;m\u00a0currently using it to make a little engine as warm-up. I may scrap everything I have, or keep bits of it, but if I remember the rules correctly\u00a0I think I&#8217;m\u00a0supposed to publish all my pre-existing code before the compo starts.<\/p>\n <p><a href=\"https:\/\/github.com\/stett\/LD33\">https:\/\/github.com\/stett\/LD33<\/a><\/p>\n <p>Super minimal. Using Love2D with <a href=\"https:\/\/github.com\/kikito\/anim8\">anim8<\/a>\u00a0and a slightly modified version of\u00a0<a href=\"https:\/\/github.com\/ecbambrick\/SimpleEntityComponentSystem\">SECS<\/a>.\u00a0I also included <a href=\"https:\/\/github.com\/bartbes\/love-misc-libs\/blob\/master\/SECL\/basic.lua\">SECL<\/a>, but I&#8217;m not sure I&#8217;ll end up using it, since I&#8217;m mostly relying on SECSy entities and systems for now.<\/p>\n <p>Started using it to build a discrete hex-based physics estimator (it certainly can&#8217;t be called a simulator&#8230;)<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hexes.png\"><img class=\"aligncenter wp-image-474699 size-full\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hexes.png\" alt=\"LD33\" width=\"413\" height=\"251\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hexes-300x182.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/08\/hexes.png 413w\" sizes=\"(max-width: 413px) 100vw, 413px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>","time":"August 19th, 2015 5:01 am","title":"In The Spirit Of The Compo"}