{"author_link":"\/users\/honey-pony","author_name":"Honey Pony","author_uid":"honey-pony","comments":[],"epoch":1664553952,"event":"LD51","format":"md","ldjam_node_id":302409,"likes":9,"metadata":{"p_key":"166805","p_author":"Honey Pony","p_authorkey":"1162497","p_urlkey":"393516","p_title":"Excited for this one!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664553952","p_likes":"9","p_comments":"0","p_status":"WAYBACK","us_key":"1162497","us_name":"Honey Pony","us_username":"honey-pony","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":8,"author":162497,"body":"This Ludum Dare I am pretty committed to doing something I haven't done for a long time now: write my game in C, using a custom game engine.\n\nI've been putting together the game engine [PonyGame](https:\/\/github.com\/HoneyPony\/ponygame) over the past few months, and especially the past few weeks. It is definitely pretty incomplete at this point, but it has a lot of stuff I'm pretty happy with, including being able to compile games very fast, and a pretty reasonable Node system inspired by Godot.\n\nEven better--unlike past C games I've done, this game engine supports doing web builds, and pretty painlessly. So I should have a web build of my game alongside a Windows executable.\n\nAnd, because my game engine ONLY supports pixel art, I am practically forcing myself into using pixel art this time! I have been meaning to make another pixel art game for a while but I am always tempted away by the useful properties of vector or 3D graphics.\n\nOther tools I'm using include:\n- Aseprite (which my game engine will automatically pull animation data from)\n- Reaper for music\n- Audacity\n- VSCode for programming\n- GIMP\n\nGood luck to everyone! Very excited. :smile: ","comments":5,"comments-timestamp":"2022-10-01T00:30:45Z","created":"2022-09-30T15:30:19Z","files":[],"files-timestamp":0,"id":302409,"love":9,"love-timestamp":"2022-09-30T20:13:06Z","meta":[],"modified":"2022-10-01T00:30:45Z","name":"Excited for this one!","node-timestamp":"2022-09-30T18:28:44Z","parent":296620,"parents":[1,5,9,296586,296620],"path":"\/events\/ludum-dare\/51\/far\/excited-for-this-one","published":"2022-09-30T16:05:52Z","scope":"public","slug":"excited-for-this-one","subsubtype":"","subtype":"","type":"post","version":928606},"node_metadata":{"n_key":"302409","n_urlkey":"393516","n_parent":"296620","n_path":"\/events\/ludum-dare\/51\/far\/excited-for-this-one","n_slug":"excited-for-this-one","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"162497","n_created":"1664551819","n_modified":"1664584245","n_version":"928606","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/far\/excited-for-this-one","text":"This Ludum Dare I am pretty committed to doing something I haven't done for a long time now: write my game in C, using a custom game engine.\n\nI've been putting together the game engine [PonyGame](https:\/\/github.com\/HoneyPony\/ponygame) over the past few months, and especially the past few weeks. It is definitely pretty incomplete at this point, but it has a lot of stuff I'm pretty happy with, including being able to compile games very fast, and a pretty reasonable Node system inspired by Godot.\n\nEven better--unlike past C games I've done, this game engine supports doing web builds, and pretty painlessly. So I should have a web build of my game alongside a Windows executable.\n\nAnd, because my game engine ONLY supports pixel art, I am practically forcing myself into using pixel art this time! I have been meaning to make another pixel art game for a while but I am always tempted away by the useful properties of vector or 3D graphics.\n\nOther tools I'm using include:\n- Aseprite (which my game engine will automatically pull animation data from)\n- Reaper for music\n- Audacity\n- VSCode for programming\n- GIMP\n\nGood luck to everyone! Very excited. :smile: ","title":"Excited for this one!","wayback_source":[]}