{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"lintfordpickle","comments":[],"epoch":1664604003,"event":"LD51","format":"md","ldjam_node_id":304095,"likes":6,"metadata":{"p_key":"167097","p_author":"Lintfordpickle","p_authorkey":"1000148","p_urlkey":"394071","p_title":"Almost 3 hours","p_cat":"LDJam ","p_event":"LD51","p_time":"1664604003","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1000148","us_name":"Lintfordpickle","us_username":"lintfordpickle","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":7,"author":148,"body":"I've been awake for almost 3 hours already and only just managed to get an idea for the theme. I've yet to get started, but I figure I'd make a blog post which can serve as a 'design-doc' for reference for the next 2 (or 3?) days.\n\nAs I currently have a Github account with 10 unfinished Ludum Dare entry games (finished for the compo\/jams at the time, but not real games) - I'm going to revisit an older entry and remake it around the theme. Its a top-down ship racer called [Tachyon-R](https:\/\/ldjam.com\/events\/ludum-dare\/40\/tachyon-r). I felt at the time like the mechanics felt good, and it could have been fun, but as it was just not finished, it wasn't.\n\n![b8c7.gif](\/\/\/raw\/49\/z\/4f100.gif)\n_My Tachyon-R for LD40_\n\nThis time round, to fit the theme, I'm going to make a changing tracks. There are no points for guessing the interval for the changes.\n\nThere are a couple of programming challenges that I can foresee, with the biggest being to adapt a spline (track) with multiple paths.\n\nSo, i'm going to go for some breakfast and a shower, then down to coding...","comments":0,"created":"2022-10-01T05:52:32Z","files":[],"files-timestamp":0,"id":304095,"love":6,"love-timestamp":"2022-10-01T08:21:43Z","meta":[],"modified":"2022-10-01T08:21:43Z","name":"Almost 3 hours","node-timestamp":"2022-10-01T06:00:03Z","parent":296740,"parents":[1,5,9,296586,296740],"path":"\/events\/ludum-dare\/51\/$296740\/almost-3-hours","published":"2022-10-01T06:00:03Z","scope":"public","slug":"almost-3-hours","subsubtype":"","subtype":"","type":"post","version":930981},"node_metadata":{"n_key":"304095","n_urlkey":"394071","n_parent":"296740","n_path":"\/events\/ludum-dare\/51\/$296740\/almost-3-hours","n_slug":"almost-3-hours","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148","n_created":"1664603552","n_modified":"1664612503","n_version":"930981","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/$296740\/almost-3-hours","text":"I've been awake for almost 3 hours already and only just managed to get an idea for the theme. I've yet to get started, but I figure I'd make a blog post which can serve as a 'design-doc' for reference for the next 2 (or 3?) days.\n\nAs I currently have a Github account with 10 unfinished Ludum Dare entry games (finished for the compo\/jams at the time, but not real games) - I'm going to revisit an older entry and remake it around the theme. Its a top-down ship racer called [Tachyon-R](https:\/\/ldjam.com\/events\/ludum-dare\/40\/tachyon-r). I felt at the time like the mechanics felt good, and it could have been fun, but as it was just not finished, it wasn't.\n\n![b8c7.gif](\/\/\/raw\/49\/z\/4f100.gif)\n_My Tachyon-R for LD40_\n\nThis time round, to fit the theme, I'm going to make a changing tracks. There are no points for guessing the interval for the changes.\n\nThere are a couple of programming challenges that I can foresee, with the biggest being to adapt a spline (track) with multiple paths.\n\nSo, i'm going to go for some breakfast and a shower, then down to coding...","title":"Almost 3 hours","wayback_source":[]}