{"author_link":"\/users\/chuckeles","author_name":"chuckeles","author_uid":"chuckeles","comments":[],"epoch":1664609198,"event":"LD51","format":"md","ldjam_node_id":304172,"likes":1,"metadata":{"p_key":"167122","p_author":"chuckeles","p_authorkey":"1033631","p_urlkey":"394107","p_title":"The day starts with tech difficulties","p_cat":"LDJam ","p_event":"LD51","p_time":"1664609198","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1033631","us_name":"chuckeles","us_username":"chuckeles","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":5,"author":33631,"body":"I'm using Godot together with Webstorm as an external editor. I have everything set up in Godot settings - double clicking on a file in Godot opens it in Webstorm. **But**, when I edit a script in Webstorm and save it, Godot does not seem to care and does not see the changes. It keeps complaining about old script version (like missing `class_name` which is clearly shown when I open the script in Webstorm). What's this??? Anyone ever encountered this before? :disappointed: ","comments":1,"comments-timestamp":"2022-10-01T07:48:35Z","created":"2022-10-01T07:24:34Z","files":[],"files-timestamp":0,"id":304172,"love":1,"love-timestamp":"2022-10-01T09:37:44Z","meta":[],"modified":"2022-10-01T09:37:44Z","name":"The day starts with tech difficulties","node-timestamp":"2022-10-01T07:26:38Z","parent":297996,"parents":[1,5,9,296586,297996],"path":"\/events\/ludum-dare\/51\/pizza-game\/the-day-starts-with-tech-difficulties","published":"2022-10-01T07:26:38Z","scope":"public","slug":"the-day-starts-with-tech-difficulties","subsubtype":"","subtype":"","type":"post","version":931128},"node_metadata":{"n_key":"304172","n_urlkey":"394107","n_parent":"297996","n_path":"\/events\/ludum-dare\/51\/pizza-game\/the-day-starts-with-tech-difficulties","n_slug":"the-day-starts-with-tech-difficu","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"33631","n_created":"1664609074","n_modified":"1664617064","n_version":"931128","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/pizza-game\/the-day-starts-with-tech-difficulties","text":"I'm using Godot together with Webstorm as an external editor. I have everything set up in Godot settings - double clicking on a file in Godot opens it in Webstorm. **But**, when I edit a script in Webstorm and save it, Godot does not seem to care and does not see the changes. It keeps complaining about old script version (like missing `class_name` which is clearly shown when I open the script in Webstorm). What's this??? Anyone ever encountered this before? :disappointed: ","title":"The day starts with tech difficulties","wayback_source":[]}