{"author_link":"\/users\/thesnide","author_name":"thesnide","author_uid":"thesnide","comments":[],"epoch":1664639608,"event":"LD51","format":"md","ldjam_node_id":304613,"likes":3,"metadata":{"p_key":"167260","p_author":"thesnide","p_authorkey":"1056426","p_urlkey":"394315","p_title":"Dodge48 - First 90 min...","p_cat":"LDJam ","p_event":"LD51","p_time":"1664639608","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1056426","us_name":"thesnide","us_username":"thesnide","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":4,"author":56426,"body":"Again this time, working in [PWM](https:\/\/en.wikipedia.org\/wiki\/Pulse-width_modulation) mode for a max of 240 minutes!\n\nSo, balls are here. Multiplayer is fixed 4-way. \nPico 8 support up to 8 players, so I guess I have to find some friends & controllers :wink: \n\n![dodge48_2.gif](\/\/\/raw\/a6c\/d\/z\/4f1ef.gif)\n\nWhat works: \n* Balls lauching\n* Balls collision with players\n* Dashing, means you get a 50% speed boost, but also attracts balls to you. Might lead  interesting strategies.\n\nMust Todo: \n* Scoring\n* better HUD. The HUD is kindof very non-intuitive for now\n* Some sound\n* Menu system to choose number of players & game over\n\nMaybe Todo:\n* Bots, for single player  \n* Particles. Everyone loves particles effects :grin: \n\nRemarks:\n* Solid color for player means \"dashing\"\n* Hollow color for balls means \"ghost\" for some time. Which means \"uncatchable\", to cheaply avoid recatching your balls immediatly after launch. ","comments":0,"created":"2022-10-01T15:39:29Z","files":[],"files-timestamp":0,"id":304613,"love":3,"love-timestamp":"2022-10-01T16:48:06Z","meta":[],"modified":"2022-10-01T16:48:06Z","name":"Dodge48 - First 90 min...","node-timestamp":"2022-10-01T15:57:42Z","parent":304308,"parents":[1,5,9,296586,304308],"path":"\/events\/ludum-dare\/51\/dodge48\/dodge48-first-90-min","published":"2022-10-01T15:53:28Z","scope":"public","slug":"dodge48-first-90-min","subsubtype":"","subtype":"","type":"post","version":932093},"node_metadata":{"n_key":"304613","n_urlkey":"394315","n_parent":"304308","n_path":"\/events\/ludum-dare\/51\/dodge48\/dodge48-first-90-min","n_slug":"dodge48-first-90-min","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56426","n_created":"1664638769","n_modified":"1664642886","n_version":"932093","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/dodge48\/dodge48-first-90-min","text":"Again this time, working in [PWM](https:\/\/en.wikipedia.org\/wiki\/Pulse-width_modulation) mode for a max of 240 minutes!\n\nSo, balls are here. Multiplayer is fixed 4-way. \nPico 8 support up to 8 players, so I guess I have to find some friends & controllers :wink: \n\n![dodge48_2.gif](\/\/\/raw\/a6c\/d\/z\/4f1ef.gif)\n\nWhat works: \n* Balls lauching\n* Balls collision with players\n* Dashing, means you get a 50% speed boost, but also attracts balls to you. Might lead  interesting strategies.\n\nMust Todo: \n* Scoring\n* better HUD. The HUD is kindof very non-intuitive for now\n* Some sound\n* Menu system to choose number of players & game over\n\nMaybe Todo:\n* Bots, for single player  \n* Particles. Everyone loves particles effects :grin: \n\nRemarks:\n* Solid color for player means \"dashing\"\n* Hollow color for balls means \"ghost\" for some time. Which means \"uncatchable\", to cheaply avoid recatching your balls immediatly after launch. ","title":"Dodge48 - First 90 min...","wayback_source":[]}