{"author_link":"\/users\/matt-swieboda","author_name":"Matt Swieboda","author_uid":"matt-swieboda","comments":[],"epoch":1664646051,"event":"LD51","format":"md","ldjam_node_id":304708,"likes":4,"metadata":{"p_key":"167304","p_author":"Matt Swieboda","p_authorkey":"1141066","p_urlkey":"394376","p_title":"getting somewhere, 10 seconds at a time","p_cat":"LDJam ","p_event":"LD51","p_time":"1664646051","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1141066","us_name":"Matt Swieboda","us_username":"matt-swieboda","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":3,"author":141066,"body":"pretty happy with what me and my roommate have so far, even though it's not much\n\nship, phaser pulse (purple) every 10 secs to wipe out enemies\n\ncollision detection with the pulse arc, circle collisions for enemies and lasers\n\n![screenshot-oct-1-12-30pm copy.png](\/\/\/raw\/a07\/22\/z\/4f23e.png)\n\ndefinitely needs a lot of polishing, enemy\/player damage, level design, and enemy AI movements\n\ngotta get to it!","comments":0,"created":"2022-10-01T17:33:09Z","files":[],"files-timestamp":0,"id":304708,"love":4,"love-timestamp":"2022-10-02T00:30:50Z","meta":[],"modified":"2022-10-02T00:30:50Z","name":"getting somewhere, 10 seconds at a time","node-timestamp":"2022-10-01T17:40:51Z","parent":299740,"parents":[1,5,9,296586,299740],"path":"\/events\/ludum-dare\/51\/phase\/getting-somewhere-10-seconds-at-a-time","published":"2022-10-01T17:40:51Z","scope":"public","slug":"getting-somewhere-10-seconds-at-a-time","subsubtype":"","subtype":"","type":"post","version":932300},"node_metadata":{"n_key":"304708","n_urlkey":"394376","n_parent":"299740","n_path":"\/events\/ludum-dare\/51\/phase\/getting-somewhere-10-seconds-at-a-time","n_slug":"getting-somewhere-10-seconds-at-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"141066","n_created":"1664645589","n_modified":"1664670650","n_version":"932300","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/phase\/getting-somewhere-10-seconds-at-a-time","text":"pretty happy with what me and my roommate have so far, even though it's not much\n\nship, phaser pulse (purple) every 10 secs to wipe out enemies\n\ncollision detection with the pulse arc, circle collisions for enemies and lasers\n\n![screenshot-oct-1-12-30pm copy.png](\/\/\/raw\/a07\/22\/z\/4f23e.png)\n\ndefinitely needs a lot of polishing, enemy\/player damage, level design, and enemy AI movements\n\ngotta get to it!","title":"getting somewhere, 10 seconds at a time","wayback_source":[]}