Working on Procedural shaders
The Timer will not always be visible, so it's important that the pulsing of the level tick wit the seconds. For the last few seconds of the level, we can switch to panic mode and make the walls flash red.
The Timer will not always be visible, so it's important that the pulsing of the level tick wit the seconds. For the last few seconds of the level, we can switch to panic mode and make the walls flash red.