{"author_link":"\/users\/f1krazy","author_name":"F1Krazy","author_uid":"f1krazy","comments":[],"epoch":1664664507,"event":"LD51","format":"md","ldjam_node_id":304942,"likes":3,"metadata":{"p_key":"167417","p_author":"F1Krazy","p_authorkey":"1071341","p_urlkey":"394505","p_title":"Day 1 progress","p_cat":"LDJam ","p_event":"LD51","p_time":"1664664507","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1071341","us_name":"F1Krazy","us_username":"f1krazy","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":11,"author":71341,"body":"My game - tentatively titled *Long Shot* - is already feature-complete save for a \"Game Over\" system. I feel like I could have done more today but my ADHD was playing havok with my attention span >.<\n\nAnyway, here's what I have so far:\n\n![homing-attacks.gif](\/\/\/raw\/da6\/11\/z\/4f2fc.gif)\n\nTomorrow I'll be adding music and sound effects, a menu and brief tutorial, the \"Game Over\" system, and trying to add in even more enemy and wave variety. I'll probably have to make this a Jam entry, as I've copied just a little bit too much code from other projects, but that gives me even more time to polish this up.\n\nGoodnight, and see you tomorrow!","comments":0,"created":"2022-10-01T22:34:58Z","files":[],"files-timestamp":0,"id":304942,"love":3,"love-timestamp":"2022-10-02T09:39:36Z","meta":[],"modified":"2022-10-02T09:39:36Z","name":"Day 1 progress","node-timestamp":"2022-10-01T22:48:27Z","parent":296607,"parents":[1,5,9,296586,296607],"path":"\/events\/ludum-dare\/51\/long-shot\/day-1-progress","published":"2022-10-01T22:48:27Z","scope":"public","slug":"day-1-progress","subsubtype":"","subtype":"","type":"post","version":932911},"node_metadata":{"n_key":"304942","n_urlkey":"394505","n_parent":"296607","n_path":"\/events\/ludum-dare\/51\/long-shot\/day-1-progress","n_slug":"day-1-progress","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"71341","n_created":"1664663698","n_modified":"1664703576","n_version":"932911","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/long-shot\/day-1-progress","text":"My game - tentatively titled *Long Shot* - is already feature-complete save for a \"Game Over\" system. I feel like I could have done more today but my ADHD was playing havok with my attention span >.<\n\nAnyway, here's what I have so far:\n\n![homing-attacks.gif](\/\/\/raw\/da6\/11\/z\/4f2fc.gif)\n\nTomorrow I'll be adding music and sound effects, a menu and brief tutorial, the \"Game Over\" system, and trying to add in even more enemy and wave variety. I'll probably have to make this a Jam entry, as I've copied just a little bit too much code from other projects, but that gives me even more time to polish this up.\n\nGoodnight, and see you tomorrow!","title":"Day 1 progress","wayback_source":[]}