{"author_link":"\/users\/torhaq","author_name":"Torhaq","author_uid":"torhaq","comments":[],"epoch":1664665500,"event":"LD51","format":"md","ldjam_node_id":304957,"likes":6,"metadata":{"p_key":"167426","p_author":"Torhaq","p_authorkey":"1001197","p_urlkey":"394515","p_title":"Progress reports","p_cat":"LDJam ","p_event":"LD51","p_time":"1664665500","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1001197","us_name":"Torhaq","us_username":"torhaq","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":2,"author":1197,"body":"Hey all!\n\nEnd of the first day with some new progress. Enemies pathfinding, turret rotation clamping and basic laser shooting mechanism. Tomorrow will be the hardest part of the dev with the dimensional mechanism related to the theme. So... much more to come ;)\n\nI'm still targeting the Jam (72h) to allow me doing some proper graphics and polishing\n\n![CleanShot 2022-10-02 at 01.04.01.gif](\/\/\/raw\/da4\/z\/4f30f.gif)","comments":0,"created":"2022-10-01T22:57:34Z","files":[],"files-timestamp":0,"id":304957,"love":6,"love-timestamp":"2022-10-02T09:38:59Z","meta":[],"modified":"2022-10-02T09:38:59Z","name":"Progress reports","node-timestamp":"2022-10-01T23:05:00Z","parent":303225,"parents":[1,5,9,296586,303225],"path":"\/events\/ludum-dare\/51\/10-seconds-cycles\/progress-reports","published":"2022-10-01T23:05:00Z","scope":"public","slug":"progress-reports","subsubtype":"","subtype":"","type":"post","version":932954},"node_metadata":{"n_key":"304957","n_urlkey":"394515","n_parent":"303225","n_path":"\/events\/ludum-dare\/51\/10-seconds-cycles\/progress-reports","n_slug":"progress-reports","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"1197","n_created":"1664665054","n_modified":"1664703539","n_version":"932954","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/10-seconds-cycles\/progress-reports","text":"Hey all!\n\nEnd of the first day with some new progress. Enemies pathfinding, turret rotation clamping and basic laser shooting mechanism. Tomorrow will be the hardest part of the dev with the dimensional mechanism related to the theme. So... much more to come ;)\n\nI'm still targeting the Jam (72h) to allow me doing some proper graphics and polishing\n\n![CleanShot 2022-10-02 at 01.04.01.gif](\/\/\/raw\/da4\/z\/4f30f.gif)","title":"Progress reports","wayback_source":[]}