Loads of Planning (Probably Overkill)

First game jam for me!

I decided at the last minute to participate (the last minute being 6:15 yesterday evening) and started brainstorming ideas with my partner.

His first idea was an escape room-type game where something changed every 10 seconds. I wasn't hooked on the escape room idea and he thought such frequent change would be too confusing/chaotic. I kept thinking about the escape part of the idea, though, and got the idea for an island with rising water levels, where the player needs to find a way to escape before the island is completely submerged. So Island Escape (super creative name, I know) was born!

You are trapped on a flooding island, with waters rising every ten seconds, and you must find enough parts to build a boat in order to escape the island before it is completely submerged.

I spent the rest of Friday evening fleshing out the idea (with my partner's help, he knows more about boats than me) and went to bed satisfied that I had a solid and more importantly achievable gameplan. I have a lot of trouble keeping my ideas small and contained and resisting scope creep, but this was promising.

I also got a little pixel art character sprite animated. CharacterWalk.gif

I then failed miserably at falling asleep and spent probably 4-5 more hours building out a semi-detailed roadmap in Notion (great tool, btw.)

IslandEscapeRoadmap.png Part of the roadmap with my current progress

I finally got some sleep before waking up and doing more planning (like I said, probably overkill) before diving in to making the game itself! There's not much gameplay yet, but I'm pretty happy with my progress and my path forward!

IslandEscape24HrProgress.gif Colors are weird cause I had trouble compressing the gif enough to be able to upload.

Next up: gathering parts for building a boat!