Bit of a late start but making progress

So I joined the jam about 16 hours late but I'm giving it a go. My mood was ruined last night by something so today I decided to focus on nothing but the LD Jam and I seem to be making some okay progress. The main actual gameplay loop needs implemented but I'm pretty sure I have it and the scope locked down and hopefully it'll be manageable.

I've been learning a bunch of new stuff and so far I have a grid based cursor that is positioned based on the player's position and it snaps to my tilemap! I can locate, identify and change the tilemap based on this stuff and it seems to be all working great so far! I just have the player sprites to do (this monstrosity is a made in 20 seconds placeholder), an NPC sprite or two, a set of sprites for one object and maybe another for interaction and then anything else will purely be bonus if I have time.

It's almost 3am so the gameplay loop, art and audio will need to be done tomorrow if I can manage it. I've been having a look at what everyone else has been posting too and everything looks great. Looking forward to trying everyone's games out!

screenshot day 1-export.png