{"author_link":"\/users\/lintfordpickle","author_name":"Lintfordpickle","author_uid":"lintfordpickle","comments":[],"epoch":1664692788,"event":"LD51","format":"md","ldjam_node_id":305152,"likes":5,"metadata":{"p_key":"167516","p_author":"Lintfordpickle","p_authorkey":"1000148","p_urlkey":"394635","p_title":"the next day","p_cat":"LDJam ","p_event":"LD51","p_time":"1664692788","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000148","us_name":"Lintfordpickle","us_username":"lintfordpickle","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":7,"author":148,"body":"and it looks like this is going to be another jam entry. As always, I think I massively underestimated how long some things take to implement, and I haven't even got the 'every 10-seconds' part of it yet.\n\nI didn't want to make a progress report with so little to show after a *full* day of coding, but to future me - \"pick something easier!\"\n\n![Animation.gif](\/\/\/raw\/49\/z\/4f3e9.gif)\n\nSo, what **do** I have:\n * I have a track editor \ud83d\ude12\n * a race track with checkpoints that tracks the cars positions:\n   * distance into current segment\n   * distance into current lap\n   * total race distance\n * ai cars (which just drive the center line)\n * all the basic functionality in the menus \n   - I'm grasping at straws with this one - but I can easily restart the level and restart ships at 'last checkpoints'. I think this 'fast turn around' will be helpful when the next features today get added\n\nand here's what I need for a viable submission:\n * some feature of the track that changes every 10 seconds\n * collisions\n * start and end of races\n * if you smash into a wall (that just closed), then you respawn at the last\/next checkpoint\n\n\nafter that, and likely as a jam going into tomorrow, I'll try and improve graphics and polish on the 'feel'  of the racing","comments":0,"created":"2022-10-02T06:19:46Z","files":[],"files-timestamp":0,"id":305152,"love":5,"love-timestamp":"2022-10-02T09:31:05Z","meta":[],"modified":"2022-10-02T09:31:05Z","name":"the next day","node-timestamp":"2022-10-02T06:39:48Z","parent":296740,"parents":[1,5,9,296586,296740],"path":"\/events\/ludum-dare\/51\/$296740\/the-next-day","published":"2022-10-02T06:39:48Z","scope":"public","slug":"the-next-day","subsubtype":"","subtype":"","type":"post","version":933581},"node_metadata":{"n_key":"305152","n_urlkey":"394635","n_parent":"296740","n_path":"\/events\/ludum-dare\/51\/$296740\/the-next-day","n_slug":"the-next-day","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"148","n_created":"1664691586","n_modified":"1664703065","n_version":"933581","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/$296740\/the-next-day","text":"and it looks like this is going to be another jam entry. As always, I think I massively underestimated how long some things take to implement, and I haven't even got the 'every 10-seconds' part of it yet.\n\nI didn't want to make a progress report with so little to show after a *full* day of coding, but to future me - \"pick something easier!\"\n\n![Animation.gif](\/\/\/raw\/49\/z\/4f3e9.gif)\n\nSo, what **do** I have:\n * I have a track editor \ud83d\ude12\n * a race track with checkpoints that tracks the cars positions:\n   * distance into current segment\n   * distance into current lap\n   * total race distance\n * ai cars (which just drive the center line)\n * all the basic functionality in the menus \n   - I'm grasping at straws with this one - but I can easily restart the level and restart ships at 'last checkpoints'. I think this 'fast turn around' will be helpful when the next features today get added\n\nand here's what I need for a viable submission:\n * some feature of the track that changes every 10 seconds\n * collisions\n * start and end of races\n * if you smash into a wall (that just closed), then you respawn at the last\/next checkpoint\n\n\nafter that, and likely as a jam going into tomorrow, I'll try and improve graphics and polish on the 'feel'  of the racing","title":"the next day","wayback_source":[]}