alright i don't think this tetris-like prototype's gonna work out

which is to say that's 34 hours of the compo wasted on shitty physics that won't play nicely with my drag-to-move tetris blocks

haven't failed this hard at an idea since I tried to recreate donkey kong in community college for an assignment several years back lol

i guess i'll go back to the brainstorming phase, maybe i can come up with the world's tiniest mechanic idea for this theme, maybe i can still make a Dog Lawyer game but i'll have to think hard on it and it'll probably end up yet another shitty compo-timeframe jam entry lmaooo

keep up the good work though everyone else!! your games look great!! :blue_heart: