{"author_link":"\/users\/wegpast","author_name":"WegPast","author_uid":"wegpast","comments":[],"epoch":1664710602,"event":"LD51","format":"md","ldjam_node_id":305309,"likes":11,"metadata":{"p_key":"167588","p_author":"WegPast","p_authorkey":"1120084","p_urlkey":"394723","p_title":"It's Tip time ! Unity 2D devs look a this !","p_cat":"LDJam ","p_event":"LD51","p_time":"1664710602","p_likes":"11","p_comments":"0","p_status":"WAYBACK","us_key":"1120084","us_name":"WegPast","us_username":"wegpast","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":120084,"body":"## Do you have ever wanted your sprite to pass \"behind\" lower ones easiy (I mean, without messing with order layers or multi-part sprites) ?\n![pass through.gif](\/\/\/raw\/415\/d1\/z\/4f4a3.gif)\n\n### Then go to your Project settings > Graphics > Transparency Sort Mode, set it to Custom, and set Y axis to 1 :\n![through settings.png](\/\/\/raw\/415\/d1\/z\/4f4a7.png)\n\n### Then make sur your sprite renderer (on your gameobjects) have Sort Point set to Pivot and that their order in layer are the same :\n![through settings 2.png](\/\/\/raw\/415\/d1\/z\/4f4a9.png)\n\nHope it will help you (now or later).\nGood luck !\n\nps : [the source where I found this gem trick](https:\/\/forum.unity.com\/threads\/dynamic-draw-order-or-2d-z-buffer.220231\/#post-6278096)","comments":1,"comments-timestamp":"2022-10-02T11:45:20Z","created":"2022-10-02T11:26:07Z","files":[],"files-timestamp":0,"id":305309,"love":11,"love-timestamp":"2022-10-02T14:23:00Z","meta":[],"modified":"2022-10-02T14:23:00Z","name":"It's Tip time ! Unity 2D devs look a this !","node-timestamp":"2022-10-02T11:39:28Z","parent":300714,"parents":[1,5,9,296586,300714],"path":"\/events\/ludum-dare\/51\/nova-pulse-bakery\/its-tip-time-unity-2d-devs-look-a-this","published":"2022-10-02T11:36:42Z","scope":"public","slug":"its-tip-time-unity-2d-devs-look-a-this","subsubtype":"","subtype":"","type":"post","version":934073},"node_metadata":{"n_key":"305309","n_urlkey":"394723","n_parent":"300714","n_path":"\/events\/ludum-dare\/51\/nova-pulse-bakery\/its-tip-time-unity-2d-devs-look-a-this","n_slug":"its-tip-time-unity-2d-devs-look-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"120084","n_created":"1664709967","n_modified":"1664720580","n_version":"934073","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/nova-pulse-bakery\/its-tip-time-unity-2d-devs-look-a-this","text":"## Do you have ever wanted your sprite to pass \"behind\" lower ones easiy (I mean, without messing with order layers or multi-part sprites) ?\n![pass through.gif](\/\/\/raw\/415\/d1\/z\/4f4a3.gif)\n\n### Then go to your Project settings > Graphics > Transparency Sort Mode, set it to Custom, and set Y axis to 1 :\n![through settings.png](\/\/\/raw\/415\/d1\/z\/4f4a7.png)\n\n### Then make sur your sprite renderer (on your gameobjects) have Sort Point set to Pivot and that their order in layer are the same :\n![through settings 2.png](\/\/\/raw\/415\/d1\/z\/4f4a9.png)\n\nHope it will help you (now or later).\nGood luck !\n\nps : [the source where I found this gem trick](https:\/\/forum.unity.com\/threads\/dynamic-draw-order-or-2d-z-buffer.220231\/#post-6278096)","title":"It's Tip time ! Unity 2D devs look a this !","wayback_source":[]}