{"author_link":"\/users\/ehon","author_name":"Ehon","author_uid":"ehon","comments":[],"epoch":1664723120,"event":"LD51","format":"md","ldjam_node_id":305495,"likes":1,"metadata":{"p_key":"167651","p_author":"Ehon","p_authorkey":"1262691","p_urlkey":"394810","p_title":"Hi! Any quick Godot help?","p_cat":"LDJam ","p_event":"LD51","p_time":"1664723120","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1262691","us_name":"Ehon","us_username":"ehon","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":2,"author":262691,"body":"![code.PNG](\/\/\/raw\/322\/04\/z\/4f5ad.png)\n\nHi, any Godot programmers out there? I'm using this engine for the first time in my life and I'm trying to code a situation where player can click an Area2D area, get a type-this-text prompt and afterwards the area is \"checked\" and the player cannot type the same thing again. I wanted to simply just make the text area disappear so if the player types some random letters nothing happens. This code works only before activating the area (e.g. when I run the game, I can type random letter and it prints the words I typed, and nothing happens. But after I'm finished typing the word displayed, next time I press random letter, the game crashes and I get the \"Invalid get index visible on base null instance\". Anyone knows how to code it? Or if I just have to code it differently. Thank you so much!","comments":2,"comments-timestamp":"2022-10-02T15:17:58Z","created":"2022-10-02T14:56:33Z","files":[],"files-timestamp":0,"id":305495,"love":1,"love-timestamp":"2022-10-02T15:05:24Z","meta":[],"modified":"2022-10-02T15:17:58Z","name":"Hi! Any quick Godot help?","node-timestamp":"2022-10-02T15:05:20Z","parent":301322,"parents":[1,5,9,296586,301322],"path":"\/events\/ludum-dare\/51\/sleepcheckers\/hi-any-quick-godot-help","published":"2022-10-02T15:05:20Z","scope":"public","slug":"hi-any-quick-godot-help","subsubtype":"","subtype":"","type":"post","version":934811},"node_metadata":{"n_key":"305495","n_urlkey":"394810","n_parent":"301322","n_path":"\/events\/ludum-dare\/51\/sleepcheckers\/hi-any-quick-godot-help","n_slug":"hi-any-quick-godot-help","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"262691","n_created":"1664722593","n_modified":"1664723878","n_version":"934811","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/sleepcheckers\/hi-any-quick-godot-help","text":"![code.PNG](\/\/\/raw\/322\/04\/z\/4f5ad.png)\n\nHi, any Godot programmers out there? I'm using this engine for the first time in my life and I'm trying to code a situation where player can click an Area2D area, get a type-this-text prompt and afterwards the area is \"checked\" and the player cannot type the same thing again. I wanted to simply just make the text area disappear so if the player types some random letters nothing happens. This code works only before activating the area (e.g. when I run the game, I can type random letter and it prints the words I typed, and nothing happens. But after I'm finished typing the word displayed, next time I press random letter, the game crashes and I get the \"Invalid get index visible on base null instance\". Anyone knows how to code it? Or if I just have to code it differently. Thank you so much!","title":"Hi! Any quick Godot help?","wayback_source":[]}