{"author_name":"jaksa76","cat":"LD #33","comments":[{"author_name":"jaksa76","time":"August 19, 2015 11:15 am","epoch":1440000900,"text":"I decided I&#8217;ll go for UE4 this time. I know this is not the &#8220;hardcore&#8221; choice, but my goal is to ship something.","spam":"N"}],"epoch":1439896020,"likes":2,"metadata":{"p_key":"16772","p_author":"jaksa76","p_authorkey":"55911","p_urlkey":"52065","p_title":"I\u2019m (probably) in","p_cat":"LD #33","p_event":"LD33","p_time":"1439896020","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"55911","us_name":"jaksa76","us_username":"jaksa76","event_start":"1440115200","event_key":"29","event_name":"LD33"},"text":"<p>This is my first LD. Still deciding on whether to use LibGDX or UE4. I could use some help deciding.<\/p>\n <p>I&#8217;m an experienced Java programmer, but I&#8217;m new to game programming.\u00a0I&#8217;ve\u00a0played a little bit with libgdx and it seems good for 2d stuff. I&#8217;m not familiar with most of the libgdx API and I&#8217;m afraid that I&#8217;d need to spend a lot of time implementing some basic mechanisms or learning how to integrate with the framework.<\/p>\n <p>I&#8217;ve probably spent the same time with UE4 as with libgdx and even as someone who is used to working with\u00a0code I find it more productive. I like the &#8220;WYSIWYG&#8221; editor and the short\u00a0build-test loop. The framework offers a lot of mechanisms out of the box and the Blueprint system isn&#8217;t bad at all. I&#8217;m not sure how it would deal with more complex logic. Also I&#8217;m not sure to what level I can reuse the framework (skybox? character movement? materials? physics?)<\/p>\n <p>My goal is really just managing to build something\u00a0that I can submit\u00a0in 48 hours.<\/p>","time":"August 18th, 2015 6:07 am","title":"I\u2019m (probably) in"}