{"author_link":"\/users\/gord10ahmet","author_name":"gord10ahmet","author_uid":"gord10ahmet","comments":[],"epoch":1664739398,"event":"LD51","format":"md","ldjam_node_id":305766,"likes":5,"metadata":{"p_key":"167722","p_author":"gord10ahmet","p_authorkey":"1026711","p_urlkey":"394948","p_title":"Mac build for my game, because it can't run on Safari","p_cat":"LDJam ","p_event":"LD51","p_time":"1664739398","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1026711","us_name":"gord10ahmet","us_username":"gord10ahmet","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":26711,"body":"![Game_1920x1080_3.png](\/\/\/raw\/758\/6\/z\/4f856.png)\nI've just uploaded a Mac (Intel + Silicon) build for my LD51 game, [Ten Seconds A Demon](https:\/\/ldjam.com\/events\/ludum-dare\/51\/ten-seconds-a-demon). I noticed that Safari couldn't open the WebGL build of the game (I used Unity, by the way). Firefox can open the game on Mac, but I thought many people in Mac only used Safari, so that was an important consideration.\n\nIt's kind of disappointing for me, because I think a point of WebGL is being able to not care about platform differences.\n\nAs for the game,\n> In 1988, 13 scientists accidentally summoned a demon in the Arctic. You are that demon. You possess a random scientist every 10 seconds. Unleash your wrath upon the mankind!","comments":0,"created":"2022-10-02T19:32:25Z","files":[],"files-timestamp":0,"id":305766,"love":5,"love-timestamp":"2022-10-02T20:04:46Z","meta":[],"modified":"2022-10-02T20:04:46Z","name":"Mac build for my game, because it can't run on Safari","node-timestamp":"2022-10-02T19:38:21Z","parent":305331,"parents":[1,5,9,296586,305331],"path":"\/events\/ludum-dare\/51\/ten-seconds-a-demon\/mac-build-for-my-game-because-it-cant-run-on-safari","published":"2022-10-02T19:36:38Z","scope":"public","slug":"mac-build-for-my-game-because-it-cant-run-on-safari","subsubtype":"","subtype":"","type":"post","version":936276},"node_metadata":{"n_key":"305766","n_urlkey":"394948","n_parent":"305331","n_path":"\/events\/ludum-dare\/51\/ten-seconds-a-demon\/mac-build-for-my-game-because-it-cant-run-on-safari","n_slug":"mac-build-for-my-game-because-it","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"26711","n_created":"1664739145","n_modified":"1664741086","n_version":"936276","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/ten-seconds-a-demon\/mac-build-for-my-game-because-it-cant-run-on-safari","text":"![Game_1920x1080_3.png](\/\/\/raw\/758\/6\/z\/4f856.png)\nI've just uploaded a Mac (Intel + Silicon) build for my LD51 game, [Ten Seconds A Demon](https:\/\/ldjam.com\/events\/ludum-dare\/51\/ten-seconds-a-demon). I noticed that Safari couldn't open the WebGL build of the game (I used Unity, by the way). Firefox can open the game on Mac, but I thought many people in Mac only used Safari, so that was an important consideration.\n\nIt's kind of disappointing for me, because I think a point of WebGL is being able to not care about platform differences.\n\nAs for the game,\n> In 1988, 13 scientists accidentally summoned a demon in the Arctic. You are that demon. You possess a random scientist every 10 seconds. Unleash your wrath upon the mankind!","title":"Mac build for my game, because it can't run on Safari","wayback_source":[]}