End of day 2
Hey all!
A lot of work, and a lot of bug correcting, physics adjustments and gameplay/feeling tests. here are some of the day keylights (in no particular order): - Added the cycle mechanism (10 seconds between normal and altered phase/stasis) - First rough of the altered phase/stase with heavy post processing (it needs a lot more work) - Added basic UI to display main cyclic timer and score (more to come: player robot health) - Better enemy visual - Added better laser visual, sound (pew pew), impact particles, explosions... - Add dynamic damage texts
The last day is going to be intense. Stay tuned and good night folks!
Screenshot:

Video: https://youtu.be/cxmkJehEszA