{"author_link":"\/users\/mikesalyh","author_name":"MikeSalyh","author_uid":"mikesalyh","comments":[],"epoch":1664751788,"event":"LD51","format":"md","ldjam_node_id":306099,"likes":14,"metadata":{"p_key":"167839","p_author":"MikeSalyh","p_authorkey":"1055035","p_urlkey":"395165","p_title":"Six Shots Per Minuteman! I surived the compo!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664751788","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1055035","us_name":"MikeSalyh","us_username":"mikesalyh","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":3,"author":55035,"body":"[![Screenshot 2022-10-02 150100.png](\/\/\/raw\/bf6\/d\/z\/4fe39.png)](https:\/\/ldjam.com\/events\/ludum-dare\/51\/six-shots-per-minuteman)\n\nSix Shots Per Minute Man!\n\nThis was a new type of game for me, since I've never made a top-down shooter before. Most of the first day ended up being spent getting the bullets to shoot straight. But once that was working, I could spend the second day on enemy AI and art. That's where it really came together!\n\nI'm a big fan of my 10 second long reload animation. It's so stupid, but satisfying. Really, this whole project was an excuse to make a silly reload animation.\n\n![2022-10-02 15-58-52.gif](\/\/\/raw\/bf6\/d\/z\/4fe7b.gif)\n\nThis was also my first time trying to make sound effects. I recorded a metal water bottle as my \"musket\", and then pixelated the sounds thru a retro filter. Same deal with the voice over (without the water bottle, of course).\n\nPlay it here: https:\/\/ldjam.com\/events\/ludum-dare\/51\/six-shots-per-minuteman\n\nHope everybody else had a good compo! Tally ho, lads!","comments":0,"created":"2022-10-02T22:51:57Z","files":[],"files-timestamp":0,"id":306099,"love":14,"love-timestamp":"2022-10-03T17:20:52Z","meta":[],"modified":"2022-10-03T17:20:52Z","name":"Six Shots Per Minuteman! I surived the compo!","node-timestamp":"2022-10-02T23:04:30Z","parent":305961,"parents":[1,5,9,296586,305961],"path":"\/events\/ludum-dare\/51\/six-shots-per-minuteman\/six-shots-per-minuteman-i-surived-the-compo","published":"2022-10-02T23:03:08Z","scope":"public","slug":"six-shots-per-minuteman-i-surived-the-compo","subsubtype":"","subtype":"","type":"post","version":939601},"node_metadata":{"n_key":"306099","n_urlkey":"395165","n_parent":"305961","n_path":"\/events\/ludum-dare\/51\/six-shots-per-minuteman\/six-shots-per-minuteman-i-surived-the-compo","n_slug":"six-shots-per-minuteman-i-surive","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"55035","n_created":"1664751117","n_modified":"1664817652","n_version":"939601","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/six-shots-per-minuteman\/six-shots-per-minuteman-i-surived-the-compo","text":"[![Screenshot 2022-10-02 150100.png](\/\/\/raw\/bf6\/d\/z\/4fe39.png)](https:\/\/ldjam.com\/events\/ludum-dare\/51\/six-shots-per-minuteman)\n\nSix Shots Per Minute Man!\n\nThis was a new type of game for me, since I've never made a top-down shooter before. Most of the first day ended up being spent getting the bullets to shoot straight. But once that was working, I could spend the second day on enemy AI and art. That's where it really came together!\n\nI'm a big fan of my 10 second long reload animation. It's so stupid, but satisfying. Really, this whole project was an excuse to make a silly reload animation.\n\n![2022-10-02 15-58-52.gif](\/\/\/raw\/bf6\/d\/z\/4fe7b.gif)\n\nThis was also my first time trying to make sound effects. I recorded a metal water bottle as my \"musket\", and then pixelated the sounds thru a retro filter. Same deal with the voice over (without the water bottle, of course).\n\nPlay it here: https:\/\/ldjam.com\/events\/ludum-dare\/51\/six-shots-per-minuteman\n\nHope everybody else had a good compo! Tally ho, lads!","title":"Six Shots Per Minuteman! I surived the compo!","wayback_source":[]}