I did it! A game in 32 hours!
I never thought I'd be able to enter a game jam within 2 days, let alone 32 hours (I started late)! I struggled with a 7 day jam years ago later extended to 9 (didn't help much) and I struggled to wrap up the last Ludum Dare for the 3 day jam which I think I also started late! It was a near miss though, 1 minute till the compo deadline for working on the game!
Here is my compo entry: Life is Fleeting

My confidence as a game dev has been low for a while now but I managed to do a whole bunch of things I've never done before. The cursor is based on which direction the player is facing and snaps to a tile based on it and the tilemap position, I created a farming system, shops and a few other bits here and there. I'm quite pleased with that. Weirdly I think this is one of the only projects where scope creep just hasn't been a factor at all.
Anyways, I very much enjoyed this! I had a horrible night a couple of days ago and this jam has been just what I needed! I can't wait to see what everyone else has come up with. The posts showing little bits of progress up till now have been looking great!
If you take a look at my game, thank you very much and you get bonus points if you spot a typo that I knew about and didn't have time to fix! Now... time to chill for a bit.
