Fire'n'Snail is finished and hotfixed lol
First - my game Fire'n'Snail is finished and available for rate and play.

Lets talk about the Jam and the making.
I was willing to give up....
I upvoted the theme "Every 10 seconds" as it sound pretty good. I still think its a good theme. However i had not "THE" idea, just ideas and just thinks i can do.
So instead of writing down a complete concept i just start what was mandatory. - a top down player - a timer that reset every 10 seconds
The 4:44 Rule from Vlambeer, block out the game before making fine art...
Again - i didnt nothing from that haha. Some devs "greybox" the gameplay to see if it works. I didnt do this again. The problem is i think "i could greyboy, but drawing the player is faster than replacing it" or something hehe.
The other problem was that until yesterday i was not sure if i should go for this idea (i had backup idea in mind). Also i break my own rule or my own advice that i gave in the "Unofficial Keynote": if you dont commit to this idea, skip it or make nothing. I thought often if i should give up, but i dont wanted to give up and i was so far in the state then.
What went wrong?
Not so much at all - besides the feeling that i am not sure if i want to make this game. Level Design is not the best - i could do better.
What went good ?
It works good at all. I just invested not so much time as usual. I did slept more, do more real life stuff besides jam so i didnt feel like "ok if the game is bad, then it was not waste of time" and it was just a bit of crunch :). Also making art, coding without big struggle was something i didnt have often. It works more flawless as i expected.
Overall
There were better jams, but also more worse jams that i had in the past now 14th Jams that i participate in a ROW. I REALLY thought some moments "ok i should just stop right now and play some games" but then i got back to my desktop and i reflective start coding. So i had still fun in it - and that was important.
Now i will play some games from you :D