{"author_link":"\/users\/anxiousgamedev","author_name":"AnxiousGameDev","author_uid":"anxiousgamedev","comments":[],"epoch":1664800057,"event":"LD51","format":"md","ldjam_node_id":306516,"likes":8,"metadata":{"p_key":"167976","p_author":"AnxiousGameDev","p_authorkey":"1299125","p_urlkey":"395375","p_title":"First jam completed!","p_cat":"LDJam ","p_event":"LD51","p_time":"1664800057","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1299125","us_name":"AnxiousGameDev","us_username":"anxiousgamedev","event_start":"1664496000","event_key":"114","event_name":"Ludum Dare 51"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD51","removed_author":false},"_superparent":296586,"_trust":1,"author":299125,"body":"### :european_castle: Siege Mentality \nWas close to giving up. But so glad I stayed up the last few hours and submitted something. Learnt a lot and had some fun designing all these castle parts \n\n![CastlePartsFinal.png](\/\/\/raw\/570\/94\/z\/50309.png)\n\n### :clock: The arrow of time\nWasn't sure about this idea. I started with the visuals while I mused the gameplay. I was considering a puzzle of some sort but went with a merging mechanic to try and keep things strategic. I wish I had more time to complete everything. The UI needs more work so you can understand what towers are doing. And there is a lot of balancing required for these games. So apologies if your castle crumbles in a shower of tiny arrows before you've got going! :smile: \n\n### :bow_and_arrow: The game\nIn Siege, you have to build a mighty castle quickly, but wisely, to defeat invaders who keep appearing every 10 seconds\n\n**Hope you all had a good jam and enjoy playing**\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/siege-the-surprisingly-punctual-invasion-game\n\n![siegescreen.jpg](\/\/\/raw\/570\/94\/z\/502fd.jpg)","comments":0,"created":"2022-10-03T12:07:09Z","files":[],"files-timestamp":0,"id":306516,"love":8,"love-timestamp":"2022-10-03T13:54:17Z","meta":[],"modified":"2022-10-03T13:54:17Z","name":"First jam completed!","node-timestamp":"2022-10-03T12:27:37Z","parent":301228,"parents":[1,5,9,296586,301228],"path":"\/events\/ludum-dare\/51\/siege-the-surprisingly-punctual-invasion-game\/first-jam-completed","published":"2022-10-03T12:27:37Z","scope":"public","slug":"first-jam-completed","subsubtype":"","subtype":"","type":"post","version":942276},"node_metadata":{"n_key":"306516","n_urlkey":"395375","n_parent":"301228","n_path":"\/events\/ludum-dare\/51\/siege-the-surprisingly-punctual-invasion-game\/first-jam-completed","n_slug":"first-jam-completed","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"299125","n_created":"1664798829","n_modified":"1664805257","n_version":"942276","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/51\/siege-the-surprisingly-punctual-invasion-game\/first-jam-completed","text":"### :european_castle: Siege Mentality \nWas close to giving up. But so glad I stayed up the last few hours and submitted something. Learnt a lot and had some fun designing all these castle parts \n\n![CastlePartsFinal.png](\/\/\/raw\/570\/94\/z\/50309.png)\n\n### :clock: The arrow of time\nWasn't sure about this idea. I started with the visuals while I mused the gameplay. I was considering a puzzle of some sort but went with a merging mechanic to try and keep things strategic. I wish I had more time to complete everything. The UI needs more work so you can understand what towers are doing. And there is a lot of balancing required for these games. So apologies if your castle crumbles in a shower of tiny arrows before you've got going! :smile: \n\n### :bow_and_arrow: The game\nIn Siege, you have to build a mighty castle quickly, but wisely, to defeat invaders who keep appearing every 10 seconds\n\n**Hope you all had a good jam and enjoy playing**\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/51\/siege-the-surprisingly-punctual-invasion-game\n\n![siegescreen.jpg](\/\/\/raw\/570\/94\/z\/502fd.jpg)","title":"First jam completed!","wayback_source":[]}