Chrono Harvest is out now

Entry page

Just submitted my jam entry. I had a lot of fun making this and strangely enough had time to play and polish it, and I'm pretty happy with the result.

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I changed the free assets with some simple vector graphics that I made. While not impressive, I like that at least the style is more consistent. This is the version at the end of day 1 for comparison:

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I decided on a theme at the last possible moment and was thinking something like trying to protect these extractors that are warping in an alternate dimension to harvest the power of time, while some time guardians are trying to prevent that from happening.

I was thinking of adding multiple enemies or powerups in the beginning, but I ended up skipping that in favor of adding more polish. No doubt adding more would have resulted in a more buggy experience.

I enjoyed working with Godot, I love how signals and Nodes work compared to Unity, but I did have a lot of trouble with rotating rigidbodies that in Unity would be pretty easy to solve.