Automatos: Final Thoughts

Just published Automatos, was a fun 3 days after not doing much game dev for the last 6 months.

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Didn't want to fail at ideation so went with something I've been wanting to do for fun: A Vampire Survivor/20 Minutes Till Dawn like game. Not the most original but thought the theme lent itself nicely to the genre.

Was made in Unity, was a mostly smooth experience except where I learned that Unity does not like apostrophes in project/folder names, that's an hour of my life I ain't getting back :laughing: .

Other than that went hard on ScriptableObjects as a backbone for data and it paid off, made adding upgrades and enemies pretty easy on that side! Inspired by watching these 2 talks a while back: - Unite Austin 2017 - Game Architecture with Scriptable Objects : https://www.youtube.com/watch?v=raQ3iHhE_Kk - Unite 2016 : Overthrowing the MonoBehaviour Tyranny in a Glorious Scriptable Object Revolution: https://www.youtube.com/watch?v=6vmRwLYWNRo