Stress test / first impressions
Well, the dust has settled after the submission. My kids came home from school and gave the final product a whirl. We started to finally see some slow downs on my desktop after a few hundred gnomes and skeletons were traipsing about. Not bad!
A couple immediate issues I am seeing:
- No real end condition. Final numbers were too easy so the game goes on indefinitely. Would love to tweak this, but not really in the spirit of LDJ!
- Right Mouse button based selection is not actually intuitive for most, and problematic on Macs.. sorry!
- Gnomes detecting nearby enemies is buggy.. and they often go running off despite you telling them to where to go.. kind of an interesting subtlety.. those damn gnomes!
- would have loved to have time to make additional unit types, etc.. like gnome wizards. Also add some landscape decoration like gravestones or old tress from which the skellies come.
Oh well, here is as maxxed out army screenshot! Still totally playable on PC with AMD Radeon 5, 2070 Super, 32GB ram... curious how others fare if they have the patience to go big!
