Progress?
Yeah, so, not much done with the graphics as of yet (gonna be a long night), but the mechanics are starting to look like something!
I did the basic mistake of trying to do things much fancier than necessary, and ended up rewriting a lot of the stuff, so there went the first 12 hours of the first day down the drain. Safe to say, no streaming for me in this hurry.
Since the game works in sequences, I decided to change things into running everything through nested Coroutines, which is something I haven’t really done too often. Also, Mecanim StateBehaviours are a handy tool I didn’t really remember existing.
So mostly I’ve been doing the general things under the hood. Next up is the stuff that makes things look less crap. Oh yeah, sound design and music too. God damnit.
I really hoped I’d have enough time to create some special shaders and FX for this to really get the vision through, but I reckon we’re better off just going with the basics here.
